quakeforge/nq/source/game.c
Ragnvald Maartmann-Moe IV 2f5e0cf603 whitespace and headers.
2001-08-29 02:12:57 +00:00

65 lines
1.6 KiB
C

/*
game.c
game specific support (notably hipnotic, rogue and abyss)
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "QF/qargs.h"
#include "QF/vfs.h"
#include "game.h"
qboolean standard_quake = false;
qboolean hipnotic, rogue, abyss;
void
Game_Init (void)
{
int i;
// FIXME: make this dependant on QF metadata in the mission packs
standard_quake = true;
if ((i = COM_CheckParm ("-hipnotic"))) {
COM_CreateGameDirectory ("hipnotic");
standard_quake = false;
hipnotic = true;
}
if ((i = COM_CheckParm ("-rogue"))) {
COM_CreateGameDirectory ("rogue");
standard_quake = false;
rogue = true;
}
if ((i = COM_CheckParm ("-abyss"))) {
COM_CreateGameDirectory ("abyss");
abyss = true;
}
}