quakeforge/libs/client/cl_screen.c
Bill Currie 73e62de2fb [client] Clean up sbar's globals access
I had forgotten that the cl structs in nq and qw were different layouts,
which resulted in qw's sbar/hud being quite broken. Rather than messing
with the structs, I decided it would be far better in the long run to
clean up sbar's access to the cl struct and the few other nq/qw specific
globals it used. There are still plenty of bugs to fix, but now almost
everything is in the one place.
2022-11-09 19:38:54 +09:00

274 lines
7.2 KiB
C

/*
cl_screen.c
master for refresh, status bar, console, chat, notify, etc
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <time.h>
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/image.h"
#include "QF/pcx.h"
#include "QF/screen.h"
#include "QF/plugin/console.h"
#include "QF/plugin/vid_render.h"
#include "QF/scene/scene.h"
#include "QF/scene/transform.h"
#include "QF/ui/view.h"
#include "sbar.h"
#include "r_local.h" //FIXME for r_cache_thrash
#include "client/hud.h"
#include "client/screen.h"
#include "client/view.h"
#include "client/world.h"
//#include "nq/include/client.h"
int scr_showpause;
static cvar_t scr_showpause_cvar = {
.name = "showpause",
.description =
"Toggles display of pause graphic",
.default_value = "1",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &scr_showpause },
};
int scr_showram;
static cvar_t scr_showram_cvar = {
.name = "showram",
.description =
"Show RAM icon if game is running low on memory",
.default_value = "1",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &scr_showram },
};
int scr_showturtle;
static cvar_t scr_showturtle_cvar = {
.name = "showturtle",
.description =
"Show a turtle icon if your fps is below 10",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &scr_showturtle },
};
view_t cl_screen_view;
static view_t net_view;
static view_t timegraph_view;
static view_t zgraph_view;
static view_t loading_view;
static view_t ram_view;
static view_t turtle_view;
static view_t pause_view;
static viewstate_t *_vs;//FIXME ick
static void
SCR_CShift (void)
{
mleaf_t *leaf;
int contents = CONTENTS_EMPTY;
if (_vs->active && cl_world.scene->worldmodel) {
vec4f_t origin;
origin = Transform_GetWorldPosition (_vs->camera_transform);
leaf = Mod_PointInLeaf (origin, cl_world.scene->worldmodel);
contents = leaf->contents;
}
V_SetContentsColor (_vs, contents);
r_funcs->Draw_BlendScreen (_vs->cshift_color);
}
static void
scr_draw_views (void)
{
if (scr_showturtle) {
static int count;
if (r_data->frametime < 0.1) {
count = 0;
} else {
count++;
}
View_SetVisible (turtle_view, count > 2);
}
// turn off for screenshots
View_SetVisible (pause_view, scr_showpause && r_data->paused);
View_SetVisible (ram_view, scr_showram && r_cache_thrash);
View_SetVisible (net_view, (!_vs->demoplayback
&& _vs->time - _vs->last_servermessage >= 0.3));
View_SetVisible (loading_view, _vs->loading);
// FIXME cvar callbacks
View_SetVisible (timegraph_view, r_timegraph);
View_SetVisible (zgraph_view, r_zgraph);
}
static SCR_Func scr_funcs_normal[] = {
0, //Draw_Crosshair,
HUD_Draw_Views,
SCR_CShift,
Sbar_DrawCenterPrint,
scr_draw_views,
Con_DrawConsole,
0
};
static SCR_Func scr_funcs_intermission[] = {
HUD_Draw_Views,
Con_DrawConsole,
scr_draw_views,
0
};
static SCR_Func *scr_funcs[] = {
scr_funcs_normal,
scr_funcs_intermission,
};
static void
cl_vidsize_listener (void *data, const viddef_t *vdef)
{
View_SetLen (cl_screen_view, vdef->width, vdef->height);
View_UpdateHierarchy (cl_screen_view);
}
void
CL_Init_Screen (void)
{
qpic_t *pic;
VID_OnVidResize_AddListener (cl_vidsize_listener, 0);
HUD_Init ();
cl_screen_view = View_New (hud_registry, nullview);
con_module->data->console->screen_view = &cl_screen_view;
View_SetPos (cl_screen_view, 0, 0);
View_SetLen (cl_screen_view, viddef.width, viddef.height);
View_SetGravity (cl_screen_view, grav_northwest);
View_SetVisible (cl_screen_view, 1);
pic = r_funcs->Draw_PicFromWad ("ram");
ram_view = View_New (hud_registry, cl_screen_view);
View_SetPos (ram_view, 32, 0);
View_SetLen (ram_view, pic->width, pic->height);
View_SetGravity (ram_view, grav_northwest);
Ent_SetComponent (ram_view.id, hud_pic, ram_view.reg, &pic);
View_SetVisible (ram_view, 0);
pic = r_funcs->Draw_PicFromWad ("turtle");
turtle_view = View_New (hud_registry, cl_screen_view);
View_SetPos (turtle_view, 32, 0);
View_SetLen (turtle_view, pic->width, pic->height);
View_SetGravity (turtle_view, grav_northwest);
Ent_SetComponent (turtle_view.id, hud_pic, turtle_view.reg, &pic);
View_SetVisible (turtle_view, 0);
Cvar_Register (&scr_showpause_cvar, 0, 0);
Cvar_Register (&scr_showram_cvar, 0, 0);
Cvar_Register (&scr_showturtle_cvar, 0, 0);
pic = r_funcs->Draw_PicFromWad ("net");
net_view = View_New (hud_registry, cl_screen_view);
View_SetPos (net_view, 64, 0);
View_SetLen (net_view, pic->width, pic->height);
View_SetGravity (net_view, grav_northwest);
Ent_SetComponent (net_view.id, hud_pic, net_view.reg, &pic);
View_SetVisible (net_view, 0);
timegraph_view = View_New (hud_registry, cl_screen_view);
View_SetPos (timegraph_view, 0, 0);
View_SetLen (timegraph_view, r_data->vid->width, 100);
View_SetGravity (timegraph_view, grav_southwest);
Ent_SetComponent (timegraph_view.id, hud_func, timegraph_view.reg,
R_TimeGraph);
View_SetVisible (timegraph_view, r_timegraph);
zgraph_view = View_New (hud_registry, cl_screen_view);
View_SetPos (zgraph_view, 0, 0);
View_SetLen (zgraph_view, r_data->vid->width, 100);
View_SetGravity (zgraph_view, grav_southwest);
Ent_SetComponent (zgraph_view.id, hud_func, zgraph_view.reg, R_ZGraph);
View_SetVisible (zgraph_view, r_zgraph);
const char *name = "gfx/loading.lmp";
pic = r_funcs->Draw_CachePic (name, 1);
loading_view = View_New (hud_registry, cl_screen_view);
View_SetPos (loading_view, 0, -24);
View_SetLen (loading_view, pic->width, pic->height);
View_SetGravity (loading_view, grav_center);
Ent_SetComponent (loading_view.id, hud_cachepic, loading_view.reg, &name);
View_SetVisible (loading_view, 0);
name = "gfx/pause.lmp";
pic = r_funcs->Draw_CachePic (name, 1);
pause_view = View_New (hud_registry, cl_screen_view);
View_SetPos (pause_view, 0, -24);
View_SetLen (pause_view, pic->width, pic->height);
View_SetGravity (pause_view, grav_center);
Ent_SetComponent (pause_view.id, hud_cachepic, pause_view.reg, &name);
View_SetVisible (pause_view, 0);
}
void
CL_UpdateScreen (viewstate_t *vs)
{
unsigned index = vs->intermission;
_vs = vs;
if (index >= sizeof (scr_funcs) / sizeof (scr_funcs[0]))
index = 0;
//FIXME not every time
if (vs->active) {
if (vs->watervis)
r_data->min_wateralpha = 0.0;
else
r_data->min_wateralpha = 1.0;
}
scr_funcs_normal[0] = r_funcs->Draw_Crosshair;
V_PrepBlend (vs);
V_RenderView (vs);
SCR_UpdateScreen (vs->camera_transform, vs->time, scr_funcs[index]);
}