quakeforge/libs/video/renderer
Bill Currie e0e6677bd3 [vulkan] Upload brush model textures
Things aren't quite right with them (sky texture is very wrong), but the
heavy lifting is done.
2021-01-21 00:40:22 +09:00
..
gl [model] Isolate renderer specific texture data 2021-01-19 13:07:31 +09:00
glsl [vulkan] Make some little cleanups 2021-01-20 01:23:24 +09:00
sw [renderer] Stub out all the vulkan functions 2021-01-18 12:46:06 +09:00
sw32 [renderer] Stub out all the vulkan functions 2021-01-18 12:46:06 +09:00
vulkan [vulkan] Upload brush model textures 2021-01-21 00:40:22 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vulkan] Make a lot of progress for brush models 2021-01-20 01:28:54 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_bsp.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_cvar.c [renderer] Move r_screen and r_cvar into main bin 2021-01-12 16:14:46 +09:00
r_dyn_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_efrag.c [renderer] Stub out all the vulkan functions 2021-01-18 12:46:06 +09:00
r_ent.c Do not try to lerp entities when their model changes. 2012-04-25 10:09:23 +09:00
r_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_init.c [model] Load bsp textures into vulkan 2021-01-20 00:37:37 +09:00
r_iqm.c Switch QF's quaterions from wxyz to xyzw. 2018-10-12 14:33:55 +09:00
r_light.c Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
r_main.c [renderer] Move r_screen and r_cvar into main bin 2021-01-12 16:14:46 +09:00
r_part.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_progs.c [build] Fix a pile of gcc 10 issues 2020-12-21 14:14:29 +09:00
r_scrap.c [renderer] Move core of scrap into shared code 2021-01-13 02:47:07 +09:00
r_screen.c [renderer] Move r_screen and r_cvar into main bin 2021-01-12 16:14:46 +09:00
vid_common.c Clean up vid access a little 2019-07-07 15:38:29 +09:00
vid_render_gl.c [model] Isolate renderer specific texture data 2021-01-19 13:07:31 +09:00
vid_render_glsl.c [model] Isolate renderer specific texture data 2021-01-19 13:07:31 +09:00
vid_render_sw.c [model] Isolate renderer specific texture data 2021-01-19 13:07:31 +09:00
vid_render_sw32.c [model] Isolate renderer specific texture data 2021-01-19 13:07:31 +09:00
vid_render_vulkan.c [vulkan] Generate triangle fans for bsp models 2021-01-20 15:11:50 +09:00