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This takes care of the global variables to a point (there is still the global struct shared between the non-vulkan renderers), but it also takes care of glsl's points-only rendering. |
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.. | ||
cl_effects.c | ||
cl_entities.c | ||
cl_input.c | ||
cl_particles.c | ||
cl_temp_entities.c | ||
default_input.plist | ||
locs.c | ||
Makemodule.am | ||
old_keys.c |