quakeforge/libs
Bill Currie e080bb333c [win] Update windows input for new binding system
Seems to work nicely for keyboard (though key bindings are not
cross-platform). Mouse not tested yet, and I expect there are problems
with it for absolute inputs (yay mouse warp :P).
2021-11-19 13:52:40 +09:00
..
audio [win] Fix a pile of bitrot 2021-07-11 13:30:52 +09:00
client [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
console Fix some optimization warnings 2021-11-11 15:43:07 +09:00
gamecode [gamecode] Conform with libc malloc for pr zone 2021-09-26 12:03:44 +09:00
gib [console] Hook up new input system 2021-11-08 11:20:04 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Don't specify ld flags for evdev lib 2021-11-19 12:08:58 +09:00
models [util] Make bsp_t counts size_t 2021-08-01 21:54:05 +09:00
net [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [console] Hook up new input system 2021-11-08 11:20:04 +09:00
scene [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [cexpr] Fix a naming issue with uint 2021-11-19 08:58:02 +09:00
video [win] Update windows input for new binding system 2021-11-19 13:52:40 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00