quakeforge/libs/video/renderer/r_bsp.c
Bill Currie bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00

126 lines
2.7 KiB
C

/*
r_bsp.c
Common bsp rendering.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include "string.h"
#endif
#ifdef HAVE_STRINGS_H
# include "strings.h"
#endif
#include "QF/cvar.h"
#include "QF/sys.h"
#include "r_internal.h"
mvertex_t *r_pcurrentvertbase;
mleaf_t *r_viewleaf;
static mleaf_t *r_oldviewleaf;
void
R_MarkLeaves (void)
{
byte solid[8192];
byte *vis;
int c;
unsigned int i;
mleaf_t *leaf;
mnode_t *node;
msurface_t **mark;
if (r_oldviewleaf == r_viewleaf && !r_novis->int_val)
return;
r_visframecount++;
r_oldviewleaf = r_viewleaf;
if (!r_viewleaf)
return;
if (r_novis->int_val) {
r_oldviewleaf = 0; // so vis will be recalcualted when novis gets
// turned off
vis = solid;
memset (solid, 0xff, (r_worldentity.model->numleafs + 7) >> 3);
} else
vis = Mod_LeafPVS (r_viewleaf, r_worldentity.model);
for (i = 0; (int) i < r_worldentity.model->numleafs; i++) {
if (vis[i >> 3] & (1 << (i & 7))) {
leaf = &r_worldentity.model->leafs[i + 1];
if ((c = leaf->nummarksurfaces)) {
mark = leaf->firstmarksurface;
do {
(*mark)->visframe = r_visframecount;
mark++;
} while (--c);
}
node = (mnode_t *) leaf;
do {
if (node->visframe == r_visframecount)
break;
node->visframe = r_visframecount;
node = node->parent;
} while (node);
}
}
}
/*
R_TextureAnimation
Returns the proper texture for a given time and base texture
*/
texture_t *
R_TextureAnimation (msurface_t *surf)
{
texture_t *base = surf->texinfo->texture;
int count, relative;
if (currententity->frame) {
if (base->alternate_anims)
base = base->alternate_anims;
}
if (!base->anim_total)
return base;
relative = (int) (vr_data.realtime * 10) % base->anim_total;
count = 0;
while (base->anim_min > relative || base->anim_max <= relative) {
base = base->anim_next;
if (!base)
Sys_Error ("R_TextureAnimation: broken cycle");
if (++count > 100)
Sys_Error ("R_TextureAnimation: infinite cycle");
}
return base;
}