quakeforge/include/QF/GL/qf_vid.h
Jeff Teunissen 3fbfa27fcd Woohoo. The QFGL_* function prefixes are gone again from the tree. It
might even work under Windows now, but don't get your hopes too high. :)
2001-06-25 06:17:07 +00:00

58 lines
1.5 KiB
C

/*
gl_textures.h
GL texture stuff from the renderer.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __QF_GL_vid_h
#define __QF_GL_vid_h
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include "QF/qtypes.h"
#include "QF/GL/types.h"
#include "QF/GL/extensions.h"
// Multitexturing
extern QF_glActiveTextureARB qglActiveTexture;
extern QF_glMultiTexCoord2fARB qglMultiTexCoord2f;
extern qboolean gl_mtex_capable;
extern GLenum gl_mtex_enum;
// convenience check
#define gl_mtex_active (gl_mtex_capable && gl_multitexture->int_val)
extern int texture_extension_number;
extern float gldepthmin, gldepthmax;
void GL_EndRendering (void);
void GL_BeginRendering (int *x, int *y, int *width, int *height);
#endif // __QF_GL_vid_h