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quakeforge
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defc2a264b
quakeforge
/
libs
/
models
/
sprite
History
Bill Currie
0dfff8fd58
ignore stuff
2010-08-07 10:42:09 +00:00
..
Makefile.am
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
gl_model_sprite.c
console.h include cleanup
2007-11-06 12:40:38 +00:00
model_sprite.c
hah, should have been using __attribute__((used)) all that time (rather
2005-08-04 15:27:09 +00:00
sw_model_sprite.c
hah, should have been using __attribute__((used)) all that time (rather
2005-08-04 15:27:09 +00:00