mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
7a8f91edda
This makes gib depend on gamecode, but removes the dependency on gib from ruamoko. Unfortunately, carne now needs to be linked against gamecode even though it never uses it. |
||
---|---|---|
.. | ||
bi_gib.c | ||
exp.c | ||
gib_buffer.c | ||
gib_builtin.c | ||
gib_classes.c | ||
gib_execute.c | ||
gib_function.c | ||
gib_handle.c | ||
gib_init.c | ||
gib_object.c | ||
gib_parse.c | ||
gib_process.c | ||
gib_regex.c | ||
gib_semantics.c | ||
gib_thread.c | ||
gib_tree.c | ||
gib_vars.c | ||
Makefile.am | ||
ops.c | ||
regex.c |