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173 lines
6.9 KiB
Text
173 lines
6.9 KiB
Text
Source: quakeforge
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Section: contrib/games
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Priority: optional
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Maintainer: Jeff Teunissen <deek@debian.org>
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Standards-Version: 3.1.1
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Build-Depends: automake, autoconf, libtool, bison, flex, debhelper, libsdl1.2-dev, zlib1g-dev, libncurses5-dev, libglide2-dev, svgalibg1-dev
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Package: quakeforge
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Architecture: any
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Depends: quake-game, quakeforge-common, quakeforge-client
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Suggests: quakeforge-server
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Description: QuakeForge 3D game engine - Fake package
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package only exists to depend on a client and suggest a server.
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Package: quakeforge-common
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Architecture: any
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Depends: ${shlibs:Depends}, quake-game
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Description: QuakeForge 3D game engine - common files
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains files and shared libraries common to all QuakeForge
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packages.
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Package: quakeforge-sdl
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Architecture: i386
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Conflicts: quake-sdl
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Depends: ${shlibs:Depends}, quake-game
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Provides: quakeforge-client
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Suggests: joystick
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Description: QuakeForge 3D game engine - SDL client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the SDL versions of the QuakeWorld client and
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standalone engine.
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Package: quakeforge-svga
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Architecture: i386
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Conflicts: quake-svga
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Depends: ${shlibs:Depends}, quake-game
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Provides: quakeforge-client
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Suggests: joystick
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Description: QuakeForge 3D game engine - SVGAlib client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the SVGAlib versions of the QuakeWorld client and
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standalone engine.
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Package: quakeforge-x11
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Architecture: any
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Conflicts: quake-x11
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Depends: ${shlibs:Depends}, quake-game
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Provides: quakeforge-client
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Suggests: joystick
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Description: QuakeForge 3D game engine - X11 client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the X11 versions of the QuakeForge client and
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standalone engine.
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Package: quakeforge-3dfx
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Architecture: any
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Conflicts: libglide3, quake-3dfx
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Depends: ${shlibs:Depends}, libgl1, quake-game
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Provides: quakeforge-client
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Suggests: joystick
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Description: QuakeForge 3D game engine - Voodoo 1/2 Client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the Voodoo 1/2 versions of the QuakeForge client and
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standalone engine. For Voodoo 3 and higher, please use qf-glx.
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Package: quakeforge-glx
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Architecture: any
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Conflicts: quake-gl
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Depends: ${shlibs:Depends}, libgl1, quake-game
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Provides: quakeforge-client
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Suggests: joystick
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Description: QuakeForge 3D game engine - GLX Client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the GLX versions of the QuakeForge client and
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standalone engine.
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Package: quakeforge-sgl
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Architecture: any
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Conflicts: quake-sdl
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Depends: ${shlibs:Depends}, quake-game
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Provides: quakeforge-client
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Suggests: joystick
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Description: QuakeForge 3D game engine - SDL-GL client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the SDL-GL versions of the QuakeForge client and
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standalone engine.
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Package: quakeforge-server
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Architecture: any
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Depends: ${shlibs:Depends}, quake-game
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Description: QuakeForge 3D game engine - Server
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the QuakeWorld-compatible dedicated server.
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Package: quakeforge-libs-sw
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Architecture: any
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Depends: ${shlibs:Depends}
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Description: QuakeForge 3D game engine - Software renderer libraries
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the shared libraries needed to use the software
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rendering targets.
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Package: quakeforge-libs-gl
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Architecture: any
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Depends: ${shlibs:Depends}
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Description: QuakeForge 3D game engine - OpenGL renderer libraries
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the shared libraries needed to use the OpenGL
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rendering targets.
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Package: quakeforge-oss
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Architecture: any
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Depends: ${shlibs:Depends}
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Description: OSS sound plugin for QuakeForge
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The OSS plugin for QuakeForge provides digital audio output (using OSS/Linux,
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OSS/Free, or kernel sound) for QuakeForge targets that contain clients.
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NOTE: This plugin does not work on all systems, since it uses memory-mapped
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I/O for the output device. If you have trouble, try the quakeforge-alsa
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package.
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Package: quakeforge-alsa
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Architecture: any
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Depends: ${shlibs:Depends}
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Description: ALSA 0.9 sound plugin for QuakeForge
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The ALSA 0.9 plugin for QuakeForge provides digital audio output for QuakeForge
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targets that contain clients.
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