mirror of
https://git.code.sf.net/p/quake/quakeforge
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75d7f4cecb
The quake-specific enums are now in the client header, and the particle system now has a gravity field rather than getting it from vid_render_data (which I hope to eventually get rid of entirely).
63 lines
1.5 KiB
C
63 lines
1.5 KiB
C
/*
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vid_render_gl.c
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Common functions and data for the video plugins
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/plugin/general.h"
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#include "QF/plugin/vid_render.h"
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#include "QF/ui/view.h"
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#include "mod_internal.h"
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#include "r_internal.h"
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viddef_t vid; // global video state
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view_t scr_view;
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vid_render_data_t vid_render_data = {
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.vid = &vid,
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.refdef = &r_refdef,
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.scr_view = &scr_view,
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.scr_copytop = 0,
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.scr_copyeverything = 0,
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.scr_fullupdate = 0,
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.viewsize_callback = 0,
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.scr_viewsize = 0,
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.graphheight = 0,
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.min_wateralpha = 0.0,
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.force_fullscreen = false,
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.inhibit_viewmodel = false,
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.paused = false,
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.lineadj = 0,
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.view_model = 0,
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.frametime = 0.0,
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.realtime = 0.0,
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.lightstyle = 0,
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};
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vid_render_funcs_t *vid_render_funcs;
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