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Hierarchies are now much closer to being more general in that they are not tied to 3d transforms. This is a major step to moving the whole entity/transform system into an ECS. |
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.. | ||
test | ||
camera.c | ||
component.c | ||
entity.c | ||
hierarchy.c | ||
light.c | ||
Makemodule.am | ||
scene.c | ||
transform.c |