quakeforge/libs/scene
Bill Currie de786ce197 [scene] Use hierref_t instead of transform_t in hierarchy
Hierarchies are now much closer to being more general in that they are
not tied to 3d transforms. This is a major step to moving the whole
entity/transform system into an ECS.
2022-10-22 13:04:07 +09:00
..
test [scene] Use hierref_t instead of transform_t in hierarchy 2022-10-22 13:04:07 +09:00
camera.c [scene] Use hierref_t instead of transform_t in hierarchy 2022-10-22 13:04:07 +09:00
component.c [scene] Add has/get component functions 2022-10-21 19:12:20 +09:00
entity.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
hierarchy.c [scene] Use hierref_t instead of transform_t in hierarchy 2022-10-22 13:04:07 +09:00
light.c [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
Makemodule.am [scene] Move hierarchies to an ECS-based system 2022-10-10 02:00:33 +09:00
scene.c [scene] Use hierref_t instead of transform_t in hierarchy 2022-10-22 13:04:07 +09:00
transform.c [scene] Use hierref_t instead of transform_t in hierarchy 2022-10-22 13:04:07 +09:00