quakeforge/include/client/effects.h
Bill Currie 8466de2325 [client] Use vec4_t in entity_state_t
And clean up the mess (sort of:P)
2021-03-11 16:19:49 +09:00

47 lines
1.4 KiB
C

/*
effects.h
Effect management
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2021/3/11
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __client_effects_h
#define __client_effects_h
#include "QF/simd/types.h"
struct entity_s;
struct entity_state_s;
void CL_NewDlight (int key, vec4f_t org, int effects, byte glow_size,
byte glow_color, double time);
void CL_ModelEffects (struct entity_s *ent, int num, int glow_color,
double time);
void CL_EntityEffects (int num, struct entity_s *ent,
struct entity_state_s *state, double time);
void CL_MuzzleFlash (vec4f_t position, vec4f_t fv, float zoffset, int num,
double time);
#endif//__client_effects_h