mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
524c1e27c4
The models are broken up into N sub-(sub-)models, one for each texture, but all faces using the same texture are drawn as an instance, making for both reduced draw calls and reduced index buffer use (and thus, hopefully, reduced bandwidth). While texture animations are broken, this does mark a significant milestone towards implementing shadows as it should now be possible to use multiple threads (with multiple index and entid buffers) to render the depth buffers for all the lights.
81 lines
2.2 KiB
C
81 lines
2.2 KiB
C
/*
|
|
qf_scene.h
|
|
|
|
Vulkan specific scene stuff
|
|
|
|
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
|
|
|
|
Author: Bill Currie <bill@taniwha.org>
|
|
Date: 2022/5/24
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifndef __QF_Vulkan_qf_scene_h
|
|
#define __QF_Vulkan_qf_scene_h
|
|
|
|
#ifndef VK_NO_PROTOTYPES
|
|
#define VK_NO_PROTOTYPES
|
|
#endif
|
|
#include <vulkan/vulkan.h>
|
|
|
|
#include "QF/darray.h"
|
|
#include "QF/simd/types.h"
|
|
|
|
typedef struct entdata_s {
|
|
// transpose of entity transform matrix without row 4
|
|
vec4f_t xform[3];
|
|
vec4f_t color;
|
|
} entdata_t;
|
|
|
|
typedef struct entdataset_s
|
|
DARRAY_TYPE (entdata_t) entdataset_t;
|
|
|
|
typedef struct scnframe_s {
|
|
// used to check if the entity has been pooled this frame (cleared
|
|
// every frame)
|
|
struct set_s *pooled_entities;
|
|
// data for entities pooled this frame (cleared every frame). transfered
|
|
// to gpu
|
|
entdataset_t entity_pool;
|
|
VkDescriptorSet descriptors;
|
|
} scnframe_t;
|
|
|
|
typedef struct scnframeset_s
|
|
DARRAY_TYPE (scnframe_t) scnframeset_t;
|
|
|
|
typedef struct scenectx_s {
|
|
struct qfv_resource_s *entities;
|
|
scnframeset_t frames;
|
|
VkDescriptorPool pool;
|
|
VkDescriptorSetLayout setLayout;
|
|
int max_entities;
|
|
} scenectx_t;
|
|
|
|
struct vulkan_ctx_s;
|
|
struct entity_s;
|
|
|
|
void Vulkan_Scene_Init (struct vulkan_ctx_s *ctx);
|
|
void Vulkan_Scene_Shutdown (struct vulkan_ctx_s *ctx);
|
|
int Vulkan_Scene_MaxEntities (struct vulkan_ctx_s *ctx) __attribute__((pure));
|
|
VkDescriptorSet Vulkan_Scene_Descriptors (struct vulkan_ctx_s *ctx) __attribute__((pure));
|
|
int Vulkan_Scene_AddEntity (struct vulkan_ctx_s *ctx, struct entity_s *entity);
|
|
void Vulkan_Scene_Flush (struct vulkan_ctx_s *ctx);
|
|
|
|
#endif//__QF_Vulkan_qf_scene_h
|