mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
935e883d8d
This means that QF should support more exotic fonts without any issue (once the rest of the text handling system is up to snuff) as HarfBuzz does all the hard work of handling OpenType, Graphite, etc text shaping, including kerning (when enabled). Also, font loading now loads all the glyphs into the atlas (preload is gone).
109 lines
2.5 KiB
Text
109 lines
2.5 KiB
Text
## Process this file with automake to produce Makefile.in
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include include/QF/Makemodule.am
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EXTRA_DIST += \
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include/adivtab.h \
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include/alsa_funcs_list.h \
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include/anorm_dots.h \
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include/anorms.h \
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include/asm_draw.h \
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include/asm_i386.h \
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include/block16.h \
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include/block8.h \
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include/bsearch.h \
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include/buildnum.h \
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include/compat.h \
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include/context_sdl.h \
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include/context_win.h \
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include/context_x11.h \
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include/d_iface.h \
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include/d_ifacea.h \
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include/d_local.h \
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include/dga_check.h \
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include/exp.h \
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include/fbset.h \
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include/garbage.h \
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include/getopt.h \
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include/gib_buffer.h \
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include/gib_builtin.h \
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include/gib_classes.h \
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include/gib_execute.h \
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include/gib_function.h \
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include/gib_handle.h \
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include/gib_object.h \
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include/gib_parse.h \
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include/gib_process.h \
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include/gib_regex.h \
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include/gib_semantics.h \
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include/gib_thread.h \
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include/gib_tree.h \
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include/gib_vars.h \
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include/gl_warp_sin.h \
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include/in_win.h \
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include/in_x11.h \
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include/logos.h \
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include/mod_internal.h \
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include/net_dgrm.h \
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include/net_loop.h \
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include/net_udp.h \
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include/net_vcr.h \
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include/net_wins.h \
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include/netchan.h \
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include/netmain.h \
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include/noisetextures.h \
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include/old_keys.h \
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include/ops.h \
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include/pstdint.h \
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include/qfalloca.h \
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include/qfselect.h \
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include/qstring.h \
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include/quakeasm.h \
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include/quicksort.h \
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include/r_cvar.h \
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include/r_dynamic.h \
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include/r_font.h \
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include/r_internal.h \
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include/r_local.h \
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include/r_scrap.h \
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include/r_shared.h \
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include/r_text.h \
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include/regex.h \
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include/rua_internal.h \
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include/sbar.h \
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include/skin_stencil.h \
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include/scn_internal.h \
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include/snd_internal.h \
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include/sv_console.h \
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include/varrays.h \
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include/vgamodes.h \
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include/vid_gl.h \
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include/vid_internal.h \
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include/vid_sw.h \
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include/vid_vulkan.h \
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include/vregset.h \
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include/winquake.h \
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include/world.h \
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include/client/chase.h \
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include/client/effects.h \
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include/client/entities.h \
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include/client/hud.h \
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include/client/input.h \
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include/client/locs.h \
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include/client/particles.h \
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include/client/state.h \
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include/client/temp_entities.h \
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include/client/view.h \
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include/client/world.h \
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include/evdev/hotplug.h \
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include/evdev/inputlib.h \
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include/qw/bothdefs.h \
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include/qw/msg_backbuf.h \
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include/qw/msg_ucmd.h \
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include/qw/pmove.h \
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include/qw/protocol.h \
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include/win32/dirent.h \
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include/win32/fnmatch.h \
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include/win32/resources/icon1Vista.ico \
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include/win32/resources/icon1XP.ico \
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include/win32/resources/quakeforge.rc \
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include/win32/resources/resource.h
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