mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-18 18:51:53 +00:00
3fb03fc2be
than __attribute__((unused))). fixes the missing console in -x11
301 lines
6.6 KiB
C
301 lines
6.6 KiB
C
/*
|
|
pmovetst.c
|
|
|
|
(description)
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
static __attribute__ ((used)) const char rcsid[] =
|
|
"$Id$";
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/console.h"
|
|
#include "QF/model.h"
|
|
#include "QF/qtypes.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "compat.h"
|
|
#include "qw/pmove.h"
|
|
#include "world.h"
|
|
|
|
static hull_t box_hull;
|
|
static dclipnode_t box_clipnodes[6];
|
|
static mplane_t box_planes[6];
|
|
|
|
|
|
/*
|
|
PM_InitBoxHull
|
|
|
|
Set up the planes and clipnodes so that the six floats of a bounding box
|
|
can just be stored out and get a proper hull_t structure.
|
|
*/
|
|
void
|
|
PM_InitBoxHull (void)
|
|
{
|
|
int side, i;
|
|
|
|
box_hull.clipnodes = box_clipnodes;
|
|
box_hull.planes = box_planes;
|
|
box_hull.firstclipnode = 0;
|
|
box_hull.lastclipnode = 5;
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
box_clipnodes[i].planenum = i;
|
|
|
|
side = i & 1;
|
|
|
|
box_clipnodes[i].children[side] = CONTENTS_EMPTY;
|
|
if (i != 5)
|
|
box_clipnodes[i].children[side ^ 1] = i + 1;
|
|
else
|
|
box_clipnodes[i].children[side ^ 1] = CONTENTS_SOLID;
|
|
|
|
box_planes[i].type = i >> 1;
|
|
box_planes[i].normal[i >> 1] = 1;
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
PM_HullForBox
|
|
|
|
To keep everything totally uniform, bounding boxes are turned into small
|
|
BSP trees instead of being compared directly.
|
|
*/
|
|
static inline hull_t *
|
|
PM_HullForBox (const vec3_t mins, const vec3_t maxs)
|
|
{
|
|
box_planes[0].dist = maxs[0];
|
|
box_planes[1].dist = mins[0];
|
|
box_planes[2].dist = maxs[1];
|
|
box_planes[3].dist = mins[1];
|
|
box_planes[4].dist = maxs[2];
|
|
box_planes[5].dist = mins[2];
|
|
|
|
return &box_hull;
|
|
}
|
|
|
|
inline int
|
|
PM_HullPointContents (hull_t *hull, int num, const vec3_t p)
|
|
{
|
|
float d;
|
|
dclipnode_t *node;
|
|
mplane_t *plane;
|
|
|
|
while (num >= 0) {
|
|
node = hull->clipnodes + num;
|
|
plane = hull->planes + node->planenum;
|
|
|
|
if (plane->type < 3)
|
|
d = p[plane->type] - plane->dist;
|
|
else
|
|
d = DotProduct (plane->normal, p) - plane->dist;
|
|
if (d < 0)
|
|
num = node->children[1];
|
|
else
|
|
num = node->children[0];
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
int
|
|
PM_PointContents (const vec3_t p)
|
|
{
|
|
float d;
|
|
int num;
|
|
dclipnode_t *node;
|
|
hull_t *hull;
|
|
mplane_t *plane;
|
|
|
|
hull = &pmove.physents[0].model->hulls[0];
|
|
|
|
num = hull->firstclipnode;
|
|
|
|
while (num >= 0) {
|
|
node = hull->clipnodes + num;
|
|
plane = hull->planes + node->planenum;
|
|
|
|
if (plane->type < 3)
|
|
d = p[plane->type] - plane->dist;
|
|
else
|
|
d = DotProduct (plane->normal, p) - plane->dist;
|
|
if (d < 0)
|
|
num = node->children[1];
|
|
else
|
|
num = node->children[0];
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
/*
|
|
PM_TestPlayerPosition
|
|
|
|
Returns false if the given player position is not valid (in solid)
|
|
*/
|
|
qboolean
|
|
PM_TestPlayerPosition (const vec3_t pos)
|
|
{
|
|
hull_t *hull;
|
|
int i;
|
|
physent_t *pe;
|
|
vec3_t mins, maxs, test;
|
|
|
|
for (i = 0; i < pmove.numphysent; i++) {
|
|
pe = &pmove.physents[i];
|
|
// get the clipping hull
|
|
if (pe->model)
|
|
hull = &pmove.physents[i].model->hulls[1];
|
|
else {
|
|
VectorSubtract (pe->mins, player_maxs, mins);
|
|
VectorSubtract (pe->maxs, player_mins, maxs);
|
|
hull = PM_HullForBox (mins, maxs);
|
|
}
|
|
|
|
VectorSubtract (pos, pe->origin, test);
|
|
|
|
if (PM_HullPointContents (hull, hull->firstclipnode, test) ==
|
|
CONTENTS_SOLID) return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static inline int
|
|
bboxes_touch (const vec3_t min1, const vec3_t max1,
|
|
const vec3_t min2, const vec3_t max2)
|
|
{
|
|
if (min1[0] > max2[0] || max1[0] < min2[0])
|
|
return 0;
|
|
if (min1[1] > max2[1] || max1[1] < min2[1])
|
|
return 0;
|
|
if (min1[2] > max2[2] || max1[2] < min2[2])
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
/* PM_PlayerMove */
|
|
trace_t
|
|
PM_PlayerMove (const vec3_t start, const vec3_t end)
|
|
{
|
|
hull_t *hull;
|
|
int i, check_box, move_missed;
|
|
physent_t *pe;
|
|
trace_t trace, total;
|
|
vec3_t maxs, mins, offset, start_l, end_l;
|
|
vec3_t move[2];
|
|
|
|
// fill in a default trace
|
|
memset (&total, 0, sizeof (trace_t));
|
|
|
|
total.fraction = 1;
|
|
total.ent = 0;
|
|
VectorCopy (end, total.endpos);
|
|
|
|
for (i = 0; i < pmove.numphysent; i++) {
|
|
pe = &pmove.physents[i];
|
|
// get the clipping hull
|
|
if (pe->hull) {
|
|
hull = pe->hull;
|
|
check_box = 0;
|
|
VectorZero (mins);
|
|
VectorZero (maxs);
|
|
} else {
|
|
check_box = 1;
|
|
if (pe->model) {
|
|
hull = &pe->model->hulls[1];
|
|
VectorSubtract (pe->model->mins, player_maxs, mins);
|
|
VectorSubtract (pe->model->maxs, player_mins, maxs);
|
|
} else {
|
|
VectorSubtract (pe->mins, player_maxs, mins);
|
|
VectorSubtract (pe->maxs, player_mins, maxs);
|
|
hull = PM_HullForBox (mins, maxs);
|
|
}
|
|
}
|
|
|
|
// PM_HullForEntity (ent, mins, maxs, offset);
|
|
VectorCopy (pe->origin, offset);
|
|
|
|
VectorSubtract (start, offset, start_l);
|
|
VectorSubtract (end, offset, end_l);
|
|
|
|
// fill in a default trace
|
|
memset (&trace, 0, sizeof (trace_t));
|
|
|
|
trace.fraction = 1;
|
|
trace.allsolid = true;
|
|
// trace.startsolid = true;
|
|
VectorCopy (end, trace.endpos);
|
|
|
|
move_missed = 0;
|
|
if (check_box) {
|
|
move[0][0] = min (start_l[0], end_l[0]);
|
|
move[0][1] = min (start_l[1], end_l[1]);
|
|
move[0][2] = min (start_l[2], end_l[2]);
|
|
move[1][0] = max (start_l[0], end_l[0]);
|
|
move[1][1] = max (start_l[1], end_l[1]);
|
|
move[1][2] = max (start_l[2], end_l[2]);
|
|
if (!bboxes_touch (move[0], move[1], mins, maxs)) {
|
|
move_missed = 1;
|
|
if (PM_HullPointContents (hull, hull->firstclipnode,
|
|
start_l) != CONTENTS_SOLID) {
|
|
// since the move missed the entity entirely, the start
|
|
// point is outside the entity and the entity's outside
|
|
// is not solid, the whole trace is not solid
|
|
trace.allsolid = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!move_missed) {
|
|
// trace a line through the appropriate clipping hull
|
|
MOD_TraceLine (hull, hull->firstclipnode, start_l, end_l, &trace);
|
|
}
|
|
|
|
if (trace.allsolid)
|
|
trace.startsolid = true;
|
|
if (trace.startsolid)
|
|
trace.fraction = 0;
|
|
|
|
// did we clip the move?
|
|
if (trace.fraction < total.fraction) {
|
|
// fix trace up by the offset
|
|
VectorAdd (trace.endpos, offset, trace.endpos);
|
|
total = trace;
|
|
total.ent = (struct edict_s *) &pmove.physents[i];
|
|
}
|
|
|
|
}
|
|
|
|
return total;
|
|
}
|