mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-18 18:51:53 +00:00
31c13d92a2
Alpha and lerping aren't implemented yet, but things seem to be working. I can load and play oms2.bsp (Conflagrant Rodent).
650 lines
17 KiB
C
650 lines
17 KiB
C
/*
|
|
server.h
|
|
|
|
(description)
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
// server.h
|
|
|
|
#ifndef _SERVER_H
|
|
#define _SERVER_H
|
|
|
|
#include <stdarg.h>
|
|
|
|
#include "QF/info.h"
|
|
#include "QF/model.h"
|
|
#include "QF/quakeio.h"
|
|
#include "QF/sizebuf.h"
|
|
|
|
#include "host.h"
|
|
#include "netchan.h"
|
|
#include "qw/bothdefs.h"
|
|
#include "qw/msg_backbuf.h"
|
|
#include "qw/protocol.h"
|
|
|
|
#define QW_SERVER
|
|
|
|
#define MAX_MASTERS 32 // max recipients for heartbeat packets
|
|
|
|
#define MAX_SIGNON_BUFFERS 8
|
|
|
|
typedef enum {
|
|
ss_dead, // no map loaded
|
|
ss_loading, // spawning level edicts
|
|
ss_active // actively running
|
|
} server_state_t;
|
|
// some qc commands are valid only before the server has finished
|
|
// initializing (precache commands, static sounds / objects, etc)
|
|
|
|
typedef struct {
|
|
qboolean active; // false when server is going down
|
|
server_state_t state; // precache commands are valid only during load
|
|
|
|
double time;
|
|
|
|
int lastcheck; // used by PF_checkclient
|
|
double lastchecktime; // for monster ai
|
|
|
|
qboolean paused; // are we paused?
|
|
|
|
//check player/eyes models for hacks
|
|
unsigned int model_player_checksum;
|
|
unsigned int eyes_player_checksum;
|
|
|
|
char name[64]; // map name
|
|
char modelname[MAX_QPATH]; // maps/<name>.bsp, for model_precache[0]
|
|
struct model_s *worldmodel;
|
|
const char *model_precache[MAX_MODELS]; // NULL terminated
|
|
const char *sound_precache[MAX_SOUNDS]; // NULL terminated
|
|
const char *lightstyles[MAX_LIGHTSTYLES];
|
|
struct model_s *models[MAX_MODELS];
|
|
|
|
int num_edicts; // increases towards MAX_EDICTS
|
|
struct edict_s *edicts; // can NOT be array indexed, because
|
|
// struct edict_s is variable sized, but can
|
|
// be used to reference the world ent
|
|
|
|
byte *pvs, *phs; // fully expanded and decompressed
|
|
|
|
// added to every client's unreliable buffer each frame, then cleared
|
|
sizebuf_t datagram;
|
|
byte datagram_buf[MAX_DATAGRAM];
|
|
|
|
// added to every client's reliable buffer each frame, then cleared
|
|
sizebuf_t reliable_datagram;
|
|
byte reliable_datagram_buf[MAX_MSGLEN];
|
|
|
|
// the multicast buffer is used to send a message to a set of clients
|
|
sizebuf_t multicast;
|
|
byte multicast_buf[MAX_MSGLEN];
|
|
|
|
// the master buffer is used for building log packets
|
|
sizebuf_t master;
|
|
byte master_buf[MAX_DATAGRAM];
|
|
|
|
// the signon buffer will be sent to each client as they connect
|
|
// includes the entity baselines, the static entities, etc
|
|
// large levels will have >MAX_DATAGRAM sized signons, so
|
|
// multiple signon messages are kept
|
|
sizebuf_t signon;
|
|
int num_signon_buffers;
|
|
int signon_buffer_size[MAX_SIGNON_BUFFERS];
|
|
byte signon_buffers[MAX_SIGNON_BUFFERS][MAX_DATAGRAM];
|
|
|
|
// demo stuff
|
|
int recording_demo;
|
|
struct recorder_s *recorders;
|
|
} server_t;
|
|
|
|
#define NUM_SPAWN_PARMS 16
|
|
|
|
typedef enum {
|
|
cs_free, // can be reused for a new connection
|
|
cs_server, // client is grabbed by the server for its own purposes
|
|
cs_zombie, // client has been disconnected, but don't reuse
|
|
// connection for a couple seconds
|
|
cs_connected, // has been assigned to a client_t, but not in game yet
|
|
cs_spawned // client is fully in game
|
|
} sv_client_state_t;
|
|
|
|
typedef struct {
|
|
// received from client
|
|
|
|
// reply
|
|
double senttime;
|
|
float ping_time;
|
|
packet_entities_t entities;
|
|
packet_players_t players;
|
|
} client_frame_t;
|
|
|
|
typedef enum {
|
|
dt_tp_normal,
|
|
dt_tp_demo,
|
|
dt_tp_qtv,
|
|
} delta_type_t;
|
|
|
|
typedef enum {
|
|
dt_pvs_normal,
|
|
dt_pvs_fat,
|
|
dt_pvs_none,
|
|
} delta_pvs_t;
|
|
|
|
typedef struct {
|
|
delta_type_t type;
|
|
delta_pvs_t pvs;
|
|
int delta_sequence;
|
|
int cur_frame;
|
|
int out_frame;
|
|
int in_frame;
|
|
struct client_s *client;
|
|
client_frame_t frames[UPDATE_BACKUP]; // updates can be deltad from here
|
|
} delta_t;
|
|
|
|
#define MAX_BACK_BUFFERS 8
|
|
#define MAX_STUFFTEXT 512
|
|
#define MAX_NAME 32
|
|
|
|
typedef enum {
|
|
ft_ban,
|
|
ft_mute, // mute penalty save over disconnect
|
|
ft_cuff, // cuff penatly save over disconnect
|
|
} filtertype_t;
|
|
|
|
typedef struct client_s {
|
|
sv_client_state_t state;
|
|
int ping; // fake ping for server clients
|
|
qboolean prespawned;
|
|
qboolean spawned;
|
|
|
|
int spectator; // non-interactive
|
|
|
|
qboolean sendinfo; // at end of frame, send info to all
|
|
// this prevents malicious multiple
|
|
// broadcasts
|
|
float lastnametime; // time of last name change
|
|
int lastnamecount; // time of last name change
|
|
qboolean drop; // lose this guy next opportunity
|
|
int lossage; // loss percentage
|
|
|
|
int userid; // identifying number
|
|
struct info_s *userinfo; // infostring
|
|
|
|
usercmd_t lastcmd; // for filling in big drops and partial predictions
|
|
double localtime; // of last message
|
|
int oldbuttons;
|
|
int oldonground;
|
|
|
|
float maxspeed; // localized maxspeed
|
|
float entgravity; // localized ent gravity
|
|
|
|
struct edict_s *edict; // EDICT_NUM(clientnum+1)
|
|
char name[MAX_NAME]; // for printing to other people
|
|
// extracted from userinfo
|
|
int messagelevel; // for filtering printed messages
|
|
|
|
// the datagram is written to after every frame, but cleared only
|
|
// when it is sent out to the client. overflow is tolerated.
|
|
sizebuf_t datagram;
|
|
byte datagram_buf[MAX_DATAGRAM];
|
|
|
|
// back buffers for client reliable data
|
|
backbuf_t backbuf;
|
|
|
|
char stufftext_buf[MAX_STUFFTEXT];
|
|
|
|
double connection_started; // or time of disconnect for zombies
|
|
qboolean send_message; // set on frames a datagram arived on
|
|
|
|
// spawn parms are carried from level to level
|
|
float spawn_parms[NUM_SPAWN_PARMS];
|
|
|
|
// client known data for deltas
|
|
int old_frags;
|
|
|
|
int stats[MAX_CL_STATS];
|
|
|
|
delta_t delta;
|
|
|
|
QFile *download; // file being downloaded
|
|
int downloadsize; // total bytes
|
|
int downloadcount; // bytes sent
|
|
|
|
int spec_track; // entnum of player tracking
|
|
|
|
double whensaid[10]; // JACK: For floodprots
|
|
int whensaidhead; // Head value for floodprots
|
|
double lockedtill;
|
|
|
|
QFile *upload;
|
|
struct dstring_s *uploadfn;
|
|
netadr_t snap_from;
|
|
qboolean remote_snap;
|
|
|
|
//===== NETWORK ============
|
|
int chokecount;
|
|
netchan_t netchan;
|
|
int msecs, msec_cheating;
|
|
double last_check;
|
|
double cuff_time;
|
|
float stdver;
|
|
} client_t;
|
|
|
|
// a client can leave the server in one of four ways:
|
|
// dropping properly by quiting or disconnecting
|
|
// timing out if no valid messages are received for timeout->value seconds
|
|
// getting kicked off by the server operator
|
|
// a program error, like an overflowed reliable buffer
|
|
|
|
extern qboolean rcon_from_user; // current command is a from a user
|
|
|
|
//============================================================================
|
|
|
|
|
|
#define STATFRAMES 100
|
|
typedef struct {
|
|
double active;
|
|
double idle;
|
|
double demo;
|
|
int count;
|
|
int packets;
|
|
|
|
double latched_active;
|
|
double latched_idle;
|
|
double latched_demo;
|
|
int latched_packets;
|
|
} svstats_t;
|
|
|
|
// MAX_CHALLENGES is made large to prevent a denial
|
|
// of service attack that could cycle all of them
|
|
// out before legitimate users connected
|
|
#define MAX_CHALLENGES 1024
|
|
|
|
typedef struct {
|
|
netadr_t adr;
|
|
int challenge;
|
|
int time;
|
|
} challenge_t;
|
|
|
|
typedef struct {
|
|
int spawncount; // number of servers spawned since start,
|
|
// used to check late spawns
|
|
client_t clients[MAX_CLIENTS];
|
|
int maxclients;
|
|
int num_clients;
|
|
int serverflags; // episode completion information
|
|
|
|
double last_heartbeat;
|
|
int heartbeat_sequence;
|
|
svstats_t stats;
|
|
|
|
info_t *info;
|
|
|
|
// log messages are used so that fraglog processes can get stats
|
|
int logsequence; // the message currently being filled
|
|
double logtime; // time of last swap
|
|
sizebuf_t log[2];
|
|
byte log_buf[2][MAX_DATAGRAM];
|
|
|
|
challenge_t challenges[MAX_CHALLENGES]; // to prevent invalid IPs from connecting
|
|
|
|
// demo stuff
|
|
byte *demomem;
|
|
int demomemsize;
|
|
} server_static_t;
|
|
|
|
//=============================================================================
|
|
// DoSflood protection
|
|
//=============================================================================
|
|
typedef struct {
|
|
netadr_t adr;
|
|
double issued;
|
|
int floodcount;
|
|
int cmdcount;
|
|
double firstseen;
|
|
} flood_t;
|
|
|
|
typedef enum {
|
|
FLOOD_PING,
|
|
FLOOD_LOG,
|
|
FLOOD_CONNECT,
|
|
FLOOD_STATUS,
|
|
FLOOD_RCON,
|
|
FLOOD_BAN
|
|
} flood_enum_t;
|
|
|
|
#define DOSFLOODCMDS 6
|
|
#define DOSFLOODIP 64 // remember latest 64 IP's for each cmd.
|
|
|
|
//=============================================================================
|
|
|
|
// edict->movetype values
|
|
#define MOVETYPE_NONE 0 // never moves
|
|
#define MOVETYPE_ANGLENOCLIP 1
|
|
#define MOVETYPE_ANGLECLIP 2
|
|
#define MOVETYPE_WALK 3 // gravity
|
|
#define MOVETYPE_STEP 4 // gravity, special edge handling
|
|
#define MOVETYPE_FLY 5
|
|
#define MOVETYPE_TOSS 6 // gravity
|
|
#define MOVETYPE_PUSH 7 // no clip to world, push and crush
|
|
#define MOVETYPE_NOCLIP 8
|
|
#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
|
|
#define MOVETYPE_BOUNCE 10
|
|
#define MOVETYPE_PPUSH 13 // no clip to world, push and crush
|
|
|
|
// edict->solid values
|
|
#define SOLID_NOT 0 // no interaction with other objects
|
|
#define SOLID_TRIGGER 1 // touch on edge, but not blocking
|
|
#define SOLID_BBOX 2 // touch on edge, block
|
|
#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
|
|
#define SOLID_BSP 4 // bsp clip, touch on edge, block
|
|
|
|
// edict->deadflag values
|
|
#define DEAD_NO 0
|
|
#define DEAD_DYING 1
|
|
#define DEAD_DEAD 2
|
|
|
|
#define DAMAGE_NO 0
|
|
#define DAMAGE_YES 1
|
|
#define DAMAGE_AIM 2
|
|
|
|
// edict->flags
|
|
#define FL_FLY 1
|
|
#define FL_SWIM 2
|
|
#define FL_GLIMPSE 4
|
|
#define FL_CLIENT 8
|
|
#define FL_INWATER 16
|
|
#define FL_MONSTER 32
|
|
#define FL_GODMODE 64
|
|
#define FL_NOTARGET 128
|
|
#define FL_ITEM 256
|
|
#define FL_ONGROUND 512
|
|
#define FL_PARTIALGROUND 1024 // not all corners are valid
|
|
#define FL_WATERJUMP 2048 // player jumping out of water
|
|
// 4096 used by quakec
|
|
#define FL_FINALIZED 8192
|
|
#define FL_FINDABLE_NONSOLID 16384
|
|
|
|
#define TL_ANY_SOLID 0
|
|
#define TL_BSP_ONLY 1
|
|
// 2 used internally (MOVE_MISSILE)
|
|
#define TL_TRIGGERS 3 // scan for triggers
|
|
#define TL_EVERYTHING 4 // scan for anything
|
|
|
|
// entity effects
|
|
|
|
//define EF_BRIGHTFIELD 1
|
|
//define EF_MUZZLEFLASH 2
|
|
#define EF_BRIGHTLIGHT 4
|
|
#define EF_DIMLIGHT 8
|
|
|
|
|
|
#define SPAWNFLAG_NOT_EASY 256
|
|
#define SPAWNFLAG_NOT_MEDIUM 512
|
|
#define SPAWNFLAG_NOT_HARD 1024
|
|
#define SPAWNFLAG_NOT_DEATHMATCH 2048
|
|
|
|
#define MULTICAST_ALL 0
|
|
#define MULTICAST_PHS 1
|
|
#define MULTICAST_PVS 2
|
|
|
|
#define MULTICAST_ALL_R 3
|
|
#define MULTICAST_PHS_R 4
|
|
#define MULTICAST_PVS_R 5
|
|
|
|
//============================================================================
|
|
// FIXME: declare exported variables in their own relevant .h
|
|
|
|
extern struct cvar_s *sv_hide_version_info;
|
|
extern struct cvar_s *sv_highchars;
|
|
|
|
extern struct cvar_s *sv_mintic, *sv_maxtic;
|
|
extern struct cvar_s *sv_maxspeed;
|
|
|
|
extern struct cvar_s *timeout;
|
|
|
|
extern netadr_t master_adr[MAX_MASTERS]; // address of the master server
|
|
|
|
extern struct cvar_s *spawn;
|
|
extern struct cvar_s *teamplay;
|
|
extern struct cvar_s *deathmatch;
|
|
extern struct cvar_s *fraglimit;
|
|
extern struct cvar_s *timelimit;
|
|
|
|
extern server_static_t svs; // persistant server info
|
|
extern struct info_s **svs_info;
|
|
extern server_t sv; // local server
|
|
|
|
extern client_t *host_client;
|
|
|
|
extern struct edict_s *sv_player;
|
|
|
|
extern char localmodels[MAX_MODELS][5]; // inline model names for precache
|
|
|
|
extern struct info_s *localinfo;
|
|
|
|
extern int host_hunklevel;
|
|
extern QFile *sv_logfile;
|
|
extern QFile *sv_fraglogfile;
|
|
|
|
extern double sv_frametime;
|
|
extern double realtime;
|
|
|
|
extern const char *client_info_filters[];
|
|
|
|
extern struct cbuf_s *sv_cbuf;
|
|
extern struct cbuf_args_s *sv_args;
|
|
|
|
//===========================================================
|
|
// FIXME: declare exported functions in their own relevant .h
|
|
|
|
void SV_Init (void);
|
|
void SV_Sbar_Init (void);
|
|
void SV_Progs_Init (void);
|
|
void SV_Progs_Init_Cvars (void);
|
|
void SV_PR_Cmds_Init (void);
|
|
void SV_LoadProgs (void);
|
|
|
|
void Con_Printf (const char *fmt, ...) __attribute__((format(printf,1,2)));
|
|
void Con_DPrintf (const char *fmt, ...) __attribute__((format(printf,1,2)));
|
|
|
|
extern struct clip_hull_s *pf_hull_list[];
|
|
|
|
//
|
|
// sv_main.c
|
|
//
|
|
|
|
client_t *SV_AllocClient (int spectator, int server);
|
|
|
|
void SV_SavePenaltyFilter (client_t *cl, filtertype_t type, double pentime);
|
|
double SV_RestorePenaltyFilter (client_t *cl, filtertype_t type);
|
|
|
|
void SV_Shutdown (void);
|
|
void SV_Frame (float time);
|
|
void SV_FinalMessage (const char *message);
|
|
void SV_DropClient (client_t *drop);
|
|
int SV_CalcPing (client_t *cl);
|
|
void SV_FullClientUpdate (client_t *client, sizebuf_t *buf);
|
|
void SV_FullClientUpdateToClient (client_t *client, backbuf_t *backbuf);
|
|
|
|
int SV_ModelIndex (const char *name);
|
|
|
|
qboolean SV_CheckBottom (struct edict_s *ent);
|
|
qboolean SV_movestep (struct edict_s *ent, const vec3_t move,
|
|
qboolean relink);
|
|
|
|
void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg);
|
|
|
|
struct progs_s;
|
|
void SV_MoveToGoal (struct progs_s *pr);
|
|
|
|
void SV_SaveSpawnparms (void);
|
|
|
|
void SV_Physics_Client (struct edict_s *ent);
|
|
|
|
void SV_PreRunCmd (void);
|
|
void SV_RunCmd (usercmd_t *ucmd, qboolean inside);
|
|
void SV_PostRunCmd (void);
|
|
void SV_SetupUserCommands (void);
|
|
void SV_ExecuteUserCommand (const char *s);
|
|
void SV_InitOperatorCommands (void);
|
|
void SV_GIB_Init (void);
|
|
|
|
void SV_SendServerinfo (client_t *client);
|
|
void SV_ExtractFromUserinfo (client_t *cl);
|
|
|
|
|
|
void Master_Heartbeat (void);
|
|
void Master_Packet (void);
|
|
|
|
//
|
|
// sv_init.c
|
|
//
|
|
void SV_SpawnServer (const char *server);
|
|
void SV_FlushSignon (void);
|
|
|
|
|
|
//
|
|
// sv_phys.c
|
|
//
|
|
void SV_ProgStartFrame (void);
|
|
void SV_Physics (void);
|
|
void SV_CheckVelocity (struct edict_s *ent);
|
|
void SV_AddGravity (struct edict_s *ent);
|
|
qboolean SV_RunThink (struct edict_s *ent);
|
|
void SV_Physics_Toss (struct edict_s *ent);
|
|
void SV_RunNewmis (void);
|
|
void SV_Impact (struct edict_s *e1, struct edict_s *e2);
|
|
void SV_SetMoveVars(void);
|
|
|
|
//
|
|
// sv_send.c
|
|
//
|
|
void SV_Print (const char *fmt, va_list args);
|
|
void SV_Printf (const char *fmt, ...) __attribute__((format(printf,1,2)));
|
|
void SV_SendClientMessages (void);
|
|
void SV_GetStats (struct edict_s *ent, int spectator, int stats[]);
|
|
|
|
void SV_Multicast (const vec3_t origin, int to);
|
|
void SV_StartSound (struct edict_s *entity, int channel, const char *sample,
|
|
int volume, float attenuation);
|
|
void SV_ClientPrintf (int recorder, client_t *cl, int level, const char *fmt, ...) __attribute__((format(printf,4,5)));
|
|
void SV_BroadcastPrintf (int level, const char *fmt, ...) __attribute__((format(printf,2,3)));
|
|
void SV_BroadcastCommand (const char *fmt, ...) __attribute__((format(printf,1,2)));
|
|
void SV_SendMessagesToAll (void);
|
|
void SV_FindModelNumbers (void);
|
|
|
|
//
|
|
// sv_user.c
|
|
//
|
|
|
|
#define UCMD_NO_REDIRECT 1
|
|
#define UCMD_OVERRIDABLE 2
|
|
|
|
void SV_WriteWorldVars (netchan_t *netchan);
|
|
void SV_WriteSoundlist (netchan_t *netchan, int n);
|
|
void SV_WriteModellist (netchan_t *netchan, int n);
|
|
void SV_WriteSpawn1 (backbuf_t *backbuf, int n);
|
|
void SV_WriteSpawn2 (backbuf_t *backbuf);
|
|
void SV_ExecuteClientMessage (client_t *cl);
|
|
void SV_UserInit (void);
|
|
void SV_TogglePause (const char *msg);
|
|
void *SV_AddUserCommand (const char *name, void (*func) (void *userdata),
|
|
int flags,
|
|
void *userdata,
|
|
void (*on_free) (void *userdata));
|
|
int SV_RemoveUserCommand (void *cmd);
|
|
void SV_Spawn (client_t *client);
|
|
void SV_SetUserinfo (client_t *client, const char *key, const char *value);
|
|
extern int (*ucmd_unknown)(void);
|
|
|
|
//
|
|
// svonly.c
|
|
//
|
|
typedef enum {
|
|
RD_NONE,
|
|
RD_CLIENT,
|
|
RD_PACKET,
|
|
RD_MOD,
|
|
} redirect_t;
|
|
|
|
void SV_BeginRedirect (redirect_t rd);
|
|
void SV_EndRedirect (void);
|
|
extern redirect_t sv_redirected;
|
|
extern struct dstring_s outputbuf;
|
|
|
|
//
|
|
// sv_ccmds.c
|
|
//
|
|
void SV_Status_f (void);
|
|
const char *SV_Current_Map (void);
|
|
void SV_SetLocalinfo (const char *key, const char *value);
|
|
|
|
|
|
//
|
|
// sv_ents.c
|
|
//
|
|
void SV_WriteEntitiesToClient (delta_t *delta, sizebuf_t *msg);
|
|
|
|
//
|
|
// sv_nchan.c
|
|
//
|
|
|
|
void Cvar_Info (struct cvar_s *var);
|
|
|
|
extern struct cvar_s *sv_timecheck_fuzz;
|
|
extern struct cvar_s *sv_timecheck_decay;
|
|
extern struct cvar_s *sv_maxrate;
|
|
extern struct cvar_s *sv_timestamps;
|
|
extern struct cvar_s *sv_timefmt;
|
|
extern struct cvar_s *sv_phs;
|
|
extern struct cvar_s *sv_maxvelocity;
|
|
extern struct cvar_s *sv_gravity;
|
|
extern struct cvar_s *sv_aim;
|
|
extern struct cvar_s *sv_stopspeed;
|
|
extern struct cvar_s *sv_spectatormaxspeed;
|
|
extern struct cvar_s *sv_accelerate;
|
|
extern struct cvar_s *sv_airaccelerate;
|
|
extern struct cvar_s *sv_wateraccelerate;
|
|
extern struct cvar_s *sv_friction;
|
|
extern struct cvar_s *sv_waterfriction;
|
|
extern struct cvar_s *pr_double_remove;
|
|
extern struct cvar_s *allow_download;
|
|
extern struct cvar_s *allow_download_skins;
|
|
extern struct cvar_s *allow_download_models;
|
|
extern struct cvar_s *allow_download_sounds;
|
|
extern struct cvar_s *allow_download_maps;
|
|
|
|
extern int fp_messages;
|
|
extern int fp_persecond;
|
|
extern int fp_secondsdead;
|
|
extern struct cvar_s *pausable;
|
|
extern qboolean nouse;
|
|
|
|
extern char fp_msg[255];
|
|
|
|
extern int sv_nailmodel, sv_supernailmodel, sv_playermodel;
|
|
|
|
extern int con_printf_no_log;
|
|
|
|
#endif // _SERVER_H
|