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https://git.code.sf.net/p/quake/quakeforge
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d5c831b6da
Using ruamoko to access ruamoko type encodings is actually quite pleasant :)
352 lines
7.8 KiB
R
352 lines
7.8 KiB
R
#include "Object.h"
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#include "AutoreleasePool.h"
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void *PR_FindGlobal (string name) = #0; //FIXME where?
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void __obj_exec_class (struct obj_module *msg) = #0;
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void (id object, int code, string fmt, ...) obj_error = #0;
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void (id object, int code, string fmt, @va_list args) obj_verror = #0;
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//obj_error_handler (objc_error_handler func) obj_set_error_handler = #0;
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IMP (id receiver, SEL op) obj_msg_lookup = #0;
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IMP (Super class, SEL op) obj_msg_lookup_super = #0;
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id (id receiver, SEL op, ...) obj_msgSend = #0;
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id obj_msgSend_super (Super *class, SEL op, ...) = #0;
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@param (id receiver, SEL op, @va_list args) obj_msg_sendv = #0;
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int obj_decrement_retaincount (id object) = #0;
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int obj_increment_retaincount (id object) = #0;
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int obj_get_retaincount (id object) = #0;
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void *obj_malloc (int size) = #0;
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void *obj_atomic_malloc (int size) = #0;
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void *obj_valloc (int size) = #0;
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void *obj_realloc (void *mem, int size) = #0;
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void *obj_calloc (int nelem, int size) = #0;
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void obj_free (void *mem) = #0;
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//(void *) (void) obj_get_uninstalled_dtable = #0;
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Class (string name) obj_get_class = #0;
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Class (string name) obj_lookup_class = #0;
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//Class (void **enum_stage) obj_next_class = #0;
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string (SEL selector) sel_get_name = #0;
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string (SEL selector) sel_get_type = #0;
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SEL (string name) sel_get_uid = #0;
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//SEL (string name) sel_get_any_uid = #0;
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//SEL (string name) sel_get_any_typed_uid = #0;
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//SEL (string name, string type) sel_get_typed_uid = #0;
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SEL (string name) sel_register_name = #0;
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//SEL (string name, string type) sel_register_typed_name = #0;
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BOOL (SEL aSel) sel_is_mapped = #0;
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Method *class_get_class_method (Class class, SEL aSel) = #0;
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Method *class_get_instance_method (Class class, SEL aSel) = #0;
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Class (Class imposter, Class superclass) class_pose_as = #0;
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id (Class class) class_create_instance = #0;
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string (Class class) class_get_class_name = #0;
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int (Class class) class_get_instance_size = #0;
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Class (Class class) class_get_meta_class = #0;
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Class (Class class) class_get_super_class = #0;
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int (Class class) class_get_version = #0;
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BOOL (Class class) class_is_class = #0;
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BOOL (Class class) class_is_meta_class = #0;
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void (Class class, int version) class_set_version = #0;
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void *class_get_gc_object_type (Class class) = #0;
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void (Class class, string ivarname, BOOL gcInvisible) class_ivar_set_gcinvisible = #0;
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IMP method_get_imp (Method *method) = #0;
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IMP (Class class, SEL sel) get_imp = #0;
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id (id object) object_copy = #0;
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id (id object) object_dispose = #0;
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Class (id object) object_get_class = #0;
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string (id object) object_get_class_name = #0;
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Class (id object) object_get_meta_class = #0;
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Class (id object) object_get_super_class = #0;
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BOOL (id object) object_is_class = #0;
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BOOL (id object) object_is_instance = #0;
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BOOL (id object) object_is_meta_class = #0;
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@implementation Object (error)
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- (void) error: (string)aString, ... = #0;
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@end
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@static BOOL allocDebug;
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@static Class autoreleaseClass;
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@static SEL autoreleaseSelector;
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@static IMP autoreleaseIMP;
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@implementation Object
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+ (void) initialize
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{
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//allocDebug = localinfo ("AllocDebug");
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autoreleaseClass = [AutoreleasePool class];
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autoreleaseSelector = @selector(addObject:);
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autoreleaseIMP = [autoreleaseClass methodForSelector: autoreleaseSelector];
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return;
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}
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+ (id) alloc
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{
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return class_create_instance (self);
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}
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+ (Class) class
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{
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return self;
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}
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+ (Class) superclass
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{
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return class_get_super_class (self);
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}
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+ (string) description
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{
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return class_get_class_name (self);
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}
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+ (id) new
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{
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return [[self alloc] init];
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}
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+ (BOOL) isKindOfClass: (Class)aClass
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{
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if (aClass == [Object class])
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return YES;
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return NO;
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}
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+ (BOOL) conformsToProtocol: (Protocol *)aProtocol = #0;
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+ (BOOL) instancesRespondToSelector: (SEL)aSelector
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{
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return class_get_instance_method (self, aSelector) != nil;
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}
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+ (BOOL) respondsToSelector: (SEL)aSelector
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{
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return (class_get_class_method (self, aSelector) != nil);
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}
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/*
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Returns a pointer to the function providing the instance method that is
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used to respond to messages with the selector held in aSelector.
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*/
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+ (IMP) instanceMethodForSelector: (SEL)aSelector
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{
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if (!aSelector)
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return nil;
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return method_get_imp (class_get_instance_method (self, aSelector));
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}
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+ (void) poseAsClass: (Class)aClass
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{
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class_pose_as (self, aClass);
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}
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/*
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INSTANCE METHODS
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*/
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- (id) init
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{
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obj_increment_retaincount (self);
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return self;
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}
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- (void) dealloc
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{
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object_dispose (self);
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}
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- (Class) class
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{
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return object_get_class (self);
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}
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- (Class) superclass
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{
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return object_get_super_class (self);
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}
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- (string) description
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{
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return object_get_class_name (self);
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}
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- (id) self
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{
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return self;
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}
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- (unsigned) hash = #0; // can't cast pointer to int
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- (BOOL) isEqual: (id)anObject
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{
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return self == anObject;
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}
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- (BOOL) isKindOfClass: (Class)aClass
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{
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local Class class;
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for (class = [self class]; class; class = class_get_super_class (class))
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if (class == aClass)
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return YES;
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return NO;
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}
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- (BOOL) isMemberOfClass: (Class)aClass
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{
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return ([self class] == aClass);
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}
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- (BOOL) respondsToSelector: (SEL)aSelector
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{
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return (class_get_instance_method ([self class], aSelector) != nil);
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}
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- (BOOL) conformsToProtocol: (Protocol *)aProtocol
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{
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return [[self class] conformsToProtocol: aProtocol];
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}
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/*
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Returns a pointer to the function providing the method used to respond to
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aSelector. If "self" is an instance, an instance method is returned. If
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it's a class, a class method is returned.
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*/
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- (IMP) methodForSelector: (SEL)aSelector
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{
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local Class myClass = [self class];
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if (!aSelector)
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return nil;
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return method_get_imp (object_is_instance (self)
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? class_get_instance_method (myClass, aSelector)
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: class_get_class_method (myClass, aSelector));
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}
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//+(struct objc_method_description *)descriptionForInstanceMethod:(SEL)aSel = #0;
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//-(struct objc_method_description *)descriptionForMethod:(SEL)aSel = #0;
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- (id) performSelector: (SEL)aSelector
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{
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local IMP msg;
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if (!aSelector || !(msg = obj_msg_lookup (self, aSelector)))
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[self error: "invalid selector passed to %s: %s",
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object_get_class_name (self),
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sel_get_name (aSelector)];
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return msg (self, aSelector);
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}
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- (id) performSelector: (SEL)aSelector withObject: (id)anObject
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{
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local IMP msg;
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if (!aSelector || !(msg = obj_msg_lookup (self, aSelector)))
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[self error: "invalid selector passed to %s: %s",
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object_get_class_name (self),
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sel_get_name (aSelector)];
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return msg (self, aSelector, anObject);
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}
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- (id) performSelector: (SEL)aSelector
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withObject: (id)anObject
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withObject: (id)anotherObject
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{
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local IMP msg;
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if (!aSelector || !(msg = obj_msg_lookup (self, aSelector)))
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[self error: "invalid selector passed to %s",
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sel_get_name (_cmd)];
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return msg (self, aSelector, anObject, anotherObject);
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}
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- (void) doesNotRecognizeSelector: (SEL)aSelector
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{
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[self error: "%s does not recognize %s",
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object_get_class_name (self),
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sel_get_name (aSelector)];
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}
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/*
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MEMORY MANAGEMENT
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These methods handle the manual garbage collection scheme.
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*/
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- (id) retain
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{
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obj_increment_retaincount (self);
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return self;
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}
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- (/*oneway*/ void) release
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{
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if ([self retainCount] == 1) // don't let retain count reach zero
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[self dealloc];
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else
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obj_decrement_retaincount (self);
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}
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- (id) autorelease
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{
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autoreleaseIMP (autoreleaseClass, autoreleaseSelector, self);
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return self;
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}
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- (unsigned) retainCount
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{
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return obj_get_retaincount (self);
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}
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/* The class implementations of autorelease, retain and release are dummy
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methods with no effect. They allow class objects to be stored in
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containers that send retain and release messages. Thus, the class
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implementation of retainCount always returns the maximum unsigned value.
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*/
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+ (id) autorelease
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{
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return self;
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}
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+ (id) retain
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{
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return self;
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}
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+ (/*oneway*/ void) release
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{
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}
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+ (unsigned) retainCount
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{
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return UINT_MAX;
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}
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/*
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CONVENIENCE METHODS
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These methods exist only so that certain methods always work.
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*/
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- (id) copy
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{
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return self;
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}
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- (id) mutableCopy
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{
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return self;
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}
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@end
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