mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
736c9a3a60
This is the real fix for the problem worked around by 5c8cb8fe
.
374 lines
6.7 KiB
R
374 lines
6.7 KiB
R
#include "math.h"
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#include "Array.h"
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#define STANDARD_CAPACITY 16
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#define ARRAY_MAX_GRANULARITY 100
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/*
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Optimization opportunity:
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if ([self class] == [Array class]) {
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[[do things optimally instead of only through primitive methods]]
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}
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*/
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@implementation Array
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+ (id) array
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{
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return [self arrayWithCapacity: STANDARD_CAPACITY];
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}
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+ (id) arrayWithCapacity: (unsigned)cap
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{
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return [[[self alloc] initWithCapacity: cap] autorelease];
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}
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+ (id) arrayWithArray: (Array)array
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{
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return [[array copy] autorelease];
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}
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+ (id) arrayWithObject: (id)anObject
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{
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Array newArray = (Array)[self arrayWithCapacity: STANDARD_CAPACITY];
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[newArray addObject: anObject];
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return newArray;
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}
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+ (id) arrayWithObjects: (id)firstObj, ...
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{
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local integer i;
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id newArray = [self arrayWithObject: firstObj];
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for (i = 0; i < @args.count; i++) {
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[newArray addObject: (id) @args.list[i].pointer_val];
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}
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return [newArray autorelease];
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}
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+ (id) arrayWithObjects: (id []) objs count: (unsigned)cnt
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{
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local integer i;
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id newArray = [self array];
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for (i = 0; i < cnt; i++) {
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[newArray addObject: (id) objs[i]];
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}
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return newArray;
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}
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- (id) init
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{
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return [self initWithCapacity: STANDARD_CAPACITY];
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}
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- (id) initWithCapacity: (unsigned)cap
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{
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if (!(self = [super init]))
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return NIL;
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count = 0;
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if ((capacity = cap) < 1)
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capacity = 1;
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granularity = (capacity + 1) / 2;
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if (granularity < 1)
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granularity = 1;
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if (granularity > ARRAY_MAX_GRANULARITY)
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granularity = ARRAY_MAX_GRANULARITY;
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_objs = (id []) obj_malloc (capacity * @sizeof (id));
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return self;
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}
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- (id) initWithArray: (Array)array
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{
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#if 0
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local unsigned i;
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local unsigned max = [array count];
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if (!(self = [self initWithCapacity: max]))
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return NIL;
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for (i = 0; i < max; i++) {
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_objs[i] = [[array objectAtIndex: i] retain];
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}
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return self;
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#else
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return [self initWithArray: array copyItems: NO];
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#endif
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}
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- (id) initWithArray: (Array)array
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copyItems: (BOOL)copy
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{
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local unsigned i;
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local unsigned max = [array count];
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if (!(self = [self initWithCapacity: max]))
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return NIL;
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for (i = 0; i < max; i++) {
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if (copy)
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_objs[i] = [[array objectAtIndex: i] copy];
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else
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_objs[i] = [[array objectAtIndex: i] retain];
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}
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return self;
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}
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- (id) initWithObjects: (id)firstObj, ...
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{
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local integer i;
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if (!(self = [self initWithCapacity: @args.count + 1]))
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return NIL;
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[self addObject: firstObj];
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for (i = 0; i < @args.count; i++) {
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[self addObject: (id) @args.list[i].pointer_val];
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}
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return self;
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}
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- (id) initWithObjects: (id []) objs count: (unsigned)cnt
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{
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local integer i;
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if (!(self = [self initWithCapacity: cnt]))
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return NIL;
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for (i = 0; i < cnt; i++) {
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[self addObject: (id) objs[i]];
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}
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return self;
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}
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- (unsigned) count
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{
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return count;
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}
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- (BOOL) containsObject: (id)anObject
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{
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return [self indexOfObject: anObject] ? YES : NO;
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}
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- (id) objectAtIndex: (unsigned)index
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{
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if (index >= count) // FIXME: need exceptions
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[self error: "-replaceObjectAtIndex:withObject: index out of range"];
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return _objs[index];
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}
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- (id) lastObject
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{
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return [self objectAtIndex: [self count] - 1];
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}
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/*
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Adding objects
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*/
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- (void) addObject: (id)anObject
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{
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if (count == capacity) {
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capacity += granularity;
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_objs = (id [])obj_realloc (_objs, capacity * @sizeof (id));
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}
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_objs[count] = [anObject retain];
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count++;
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}
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- (void) addObjectsFromArray: (Array)array
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{
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local unsigned i;
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if (!array) // FIXME: need exceptions
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[self error: "-addObjectsFromArray: passed nil argument"];
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if (array == self) // FIXME: need exceptions
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[self error: "-addObjectsFromArray: tried to add objects from self"]; // FIXME: need exceptions
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for (i = 0; i < [array count]; i++) {
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[self addObject: [array objectAtIndex: i]];
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}
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}
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- (void) insertObject: (id)anObject
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atIndex: (unsigned)index
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{
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local unsigned i;
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if (index >= count) // FIXME: need exceptions
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[self error: "-insertObject:atIndex: index out of range"];
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if (count == capacity) { // at capacity, expand
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_objs = (id [])obj_realloc (_objs, capacity * @sizeof (id));
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capacity += granularity;
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}
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for (i = count; i > index; i--) {
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_objs[i] = _objs[i - 1];
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}
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_objs[index] = [anObject retain];
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count++;
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return;
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}
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/*
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Replacing objects
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*/
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- (void) replaceObjectAtIndex: (unsigned)index
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withObject: (id)anObject
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{
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local id tmp;
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if (!anObject) // FIXME: need exceptions
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[self error: "-replaceObjectAtIndex:withObject: passed nil object"];
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if (index >= count) // FIXME: need exceptions
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[self error: "-replaceObjectAtIndex:withObject: index out of range"];
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// retain before release
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tmp = _objs[index];
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_objs[index] = [anObject retain];
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[tmp release];
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}
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- (void) setArray: (Array)array
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{
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if (self == array)
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return;
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[self removeAllObjects];
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[self addObjectsFromArray: array];
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}
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/*
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Object removal
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*/
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- (void) removeAllObjects
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{
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#if 0
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local id tmp;
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while (count) {
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/*
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We do it this way to avoid having something weird happen when
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the object is released (dealloc may trigger, which in turn could
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cause something else to happen).
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*/
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tmp = _objs[--count];
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_objs[i] = NIL;
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[tmp release];
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}
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#else
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while ([self count]) {
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[self removeLastObject];
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}
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#endif
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}
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- (void) removeLastObject
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{
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local id tmp;
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tmp = _objs[--count];
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_objs[count] = NIL;
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[tmp release];
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}
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- (void) removeObject: (id)anObject
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{
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local unsigned i = [self count];
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do {
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--i;
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if ([[self objectAtIndex: i] isEqual: anObject]) {
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[self removeObjectAtIndex: i];
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}
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} while (i);
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}
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- (void) removeObjectAtIndex: (unsigned)index
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{
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local integer i;
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local id temp;
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if (index >= count) // FIXME: need exceptions
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[self error: "-removeObjectAtIndex: index out of range"];
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temp = _objs[index];
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count--;
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for (i = index; i < count; i++) { // reassign all objs >= index
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_objs[i] = _objs[i+1];
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}
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[temp release];
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}
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- (void) removeObjectIdenticalTo: (id)anObject
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{
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local unsigned i = [self count];
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do {
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--i;
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if ([self objectAtIndex: i] == anObject) {
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[self removeObjectAtIndex: i];
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}
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} while (i);
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}
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- (void) removeObjectsInArray: (Array)array
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{
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local unsigned i = [array count];
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do {
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--i;
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[self removeObject: [array objectAtIndex: i]];
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} while (i);
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}
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- (void) makeObjectsPerformSelector: (SEL)selector
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{
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local integer i;
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for (i = 0; i < [self count]; i++) {
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[[self objectAtIndex: i] performSelector: selector];
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}
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}
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- (void) makeObjectsPerformSelector: (SEL)selector
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withObject: (id)anObject
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{
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local integer i;
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for (i = 0; i < [self count]; i++) {
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[[self objectAtIndex: i] performSelector: selector withObject: anObject];
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}
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}
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- (void) dealloc
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{
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local unsigned i;
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for (i = 0; i < count; i++) {
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if (_objs[i])
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[_objs[i] release];
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}
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if (_objs) {
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obj_free (_objs);
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}
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[super dealloc];
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}
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@end
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@reference Array (Private);
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