mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 00:40:55 +00:00
0b92cd3a88
As I expect to be tweaking things for a while, it's part of the build process. This will make it a lot easier to adjust mnemonics and argument formats (tweaking the old table was a pain when conventions changed). It's not quite done as it still needs arg widths and types.
34 lines
1 KiB
Text
34 lines
1 KiB
Text
include libs/gamecode/test/Makemodule.am
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gc_deps=libs/util/libQFutil.la
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noinst_LTLIBRARIES += libs/gamecode/libQFgamecode.la
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libs_gamecode_libQFgamecode_la_LDFLAGS=
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libs_gamecode_libQFgamecode_la_LIBADD= $(gc_deps)
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libs_gamecode_libQFgamecode_la_DEPENDENCIES=$(gc_deps)
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libs_gamecode_libQFgamecode_la_SOURCES= \
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libs/gamecode/pr_builtins.c \
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libs/gamecode/pr_edict.c \
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libs/gamecode/pr_debug.c \
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libs/gamecode/pr_exec.c \
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libs/gamecode/pr_load.c \
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libs/gamecode/pr_opcode.c \
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libs/gamecode/pr_parse.c \
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libs/gamecode/pr_resolve.c \
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libs/gamecode/pr_resource.c \
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libs/gamecode/pr_strings.c \
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libs/gamecode/pr_v6p_opcode.c \
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libs/gamecode/pr_zone.c
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noinst_PYTHON += $(opcodes_py)
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opcodes_py = $(srcdir)/libs/gamecode/opcodes.py
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pr_opcode_cinc = $(top_builddir)/libs/gamecode/pr_opcode.cinc
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pr_opcode_src = \
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${pr_opcode_cinc}
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libs/gamecode/pr_opcode.lo: libs/gamecode/pr_opcode.c ${pr_opcode_src}
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$(pr_opcode_cinc): $(opcodes_py)
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$(V_PY)$(PYTHON) $(opcodes_py) > $(pr_opcode_cinc).t && \
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$(am__mv) $(pr_opcode_cinc).t $(pr_opcode_cinc)
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