quakeforge/libs/video/renderer/vulkan
Bill Currie d9c6db8865 [vulkan] Create a window for selected entities
Now the mouse-picking is starting to get useful. The window for an
entity shows its attached components (and their data if a function is
available).
2023-08-08 17:12:39 +09:00
..
shader [vulkan] Correct the size of cone splats 2023-08-08 16:00:24 +09:00
test
vkgen
barrier.c
buffer.c
capture.c
command.c
debug.c
descriptor.c
device.c
dsmanager.c
image.c
instance.c
memory.c
mouse_pick.c [vulkan] Implement mouse-picking for light entities 2023-08-07 17:47:49 +09:00
pipeline.c
projection.c
render.c [vulkan] Implement mouse-picking for light entities 2023-08-07 17:47:49 +09:00
render_load.c
render_ui.c [vulkan] Create a window for selected entities 2023-08-08 17:12:39 +09:00
resource.c
rp_main_def.plist [vulkan] Implement mouse-picking for light entities 2023-08-07 17:47:49 +09:00
rp_main_fwd.plist
scrap.c
shader.c [vulkan] Implement mouse-picking for light entities 2023-08-07 17:47:49 +09:00
smp_quake.plist [vulkan] Get spotlight shadows working 2023-08-02 19:34:37 +09:00
staging.c
swapchain.c
util.c
util.h
vkparse.c
vkparse.h
vkparse.plist
vulkan_alias.c [scene] Add flags for finer rendering control 2023-08-05 18:09:20 +09:00
vulkan_bsp.c [vulkan] Avoid bsp back-face cull in shadow pass 2023-08-03 09:22:54 +09:00
vulkan_compose.c
vulkan_draw.c
vulkan_iqm.c
vulkan_lighting.c [vulkan] Implement mouse-picking for light entities 2023-08-07 17:47:49 +09:00
vulkan_lightmap.c
vulkan_matrices.c
vulkan_output.c
vulkan_palette.c
vulkan_particles.c
vulkan_planes.c
vulkan_scene.c [vulkan] Save the current scene in the scene context 2023-08-08 12:00:03 +09:00
vulkan_sprite.c
vulkan_texture.c
vulkan_translucent.c
vulkan_vid_common.c [vulkan] Move Vulkan_NewScene into vulkan_scene 2023-08-08 11:52:31 +09:00