quakeforge/nq/source/Makemodule.am
Bill Currie 34f0a59441 [client] Merge sbar
At long last, the status bar code is now shared between nq and qw. There
are many bugs to fix, but at least now they're all in the one place.
2022-11-08 17:42:27 +09:00

169 lines
5.2 KiB
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## Process this file with automake to produce Makefile.in
#
# Makefile.am
#
# Automake-using build system for QuakeForge
#
# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
#
# This Makefile is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to:
#
# Free Software Foundation, Inc.
# 59 Temple Place - Suite 330
# Boston, MA 02111-1307, USA
#
# $Id$
#
# Stuff that is common to both client and server
#
bin_PROGRAMS += @NQ_TARGETS@
EXTRA_PROGRAMS += nq-fbdev nq-sdl nq-svga nq-win nq-x11 nq-server
noinst_LIBRARIES += @nq_libs@
EXTRA_LIBRARIES += nq/source/libnq_client.a nq/source/libnq_common.a nq/source/libnq_sdl.a nq/source/libnq_server.a
nq_source_libnq_common_a_SOURCES= nq/source/game.c nq/source/world.c
nq_source_libnq_sdl_a_SOURCES= nq/source/sys_sdl.c
nq_source_libnq_sdl_a_CFLAGS= $(SDL_CFLAGS)
nq_cl_plugin_LIBS= \
@server_static_plugin_libs@ \
@client_static_plugin_libs@
nq_client_LIBFILES= \
libs/gib/libQFgib_client.la \
libs/input/libQFinput.la \
libs/audio/libQFcd.la \
libs/audio/libQFsound.la
nq_server_LIBFILES= \
@server_static_plugin_libs@ \
libs/models/libQFmodels.la
nq_common_LIBFILES= \
libs/scene/libQFscene.la \
libs/net/libnet_main.la \
libs/console/libQFconsole.la \
libs/image/libQFimage.la \
libs/gib/libQFgib.la \
libs/ruamoko/libQFruamoko.la \
libs/gamecode/libQFgamecode.la \
libs/ui/libQFui.la \
libs/ecs/libQFecs.la \
libs/util/libQFutil.la
nq_client_LIBS= $(nq_client_LIBFILES) $(nq_common_LIBFILES)
nq_server_LIBS= $(nq_server_LIBFILES) $(nq_common_LIBFILES) $(NET_LIBS)
nq_server_LIB_DEPS=$(nq_server_LIBFILES) $(nq_common_LIBFILES)
nq_source_libnq_client_a_SOURCES= \
nq/source/cl_cmd.c nq/source/cl_demo.c nq/source/cl_ents.c nq/source/cl_input.c nq/source/cl_main.c \
nq/source/cl_parse.c
nq_source_libnq_server_a_SOURCES= \
nq/source/host.c nq/source/host_cmd.c nq/source/sv_cl_phys.c nq/source/sv_cvar.c nq/source/sv_main.c \
nq/source/sv_move.c nq/source/sv_phys.c nq/source/sv_pr_cmds.c nq/source/sv_progs.c nq/source/sv_user.c
nq_client_libs= nq/source/libnq_server.a nq/source/libnq_client.a nq/source/libnq_common.a \
libs/client/libQFclient.la
server_libs = nq/source/libnq_server.a nq/source/libnq_common.a
# Software-rendering targets
# ... Linux FBDev
nq_fbdev_libs= \
$(nq_client_libs) \
$(nq_cl_plugin_LIBS) \
libs/video/renderer/libQFrenderer.la \
libs/models/libQFmodels.la \
libs/video/targets/libQFfbdev.la \
$(nq_client_LIBS)
nq_fbdev_SOURCES= nq/source/sys_unix.c
nq_fbdev_LDADD= $(nq_fbdev_libs) $(NET_LIBS)
nq_fbdev_LDFLAGS= $(common_ldflags)
nq_fbdev_DEPENDENCIES= $(nq_fbdev_libs)
# ... SDL, version 1.2 and higher
nq_sdl_libs= \
nq/source/libnq_sdl.a \
$(nq_client_libs) \
$(nq_cl_plugin_LIBS) \
libs/video/renderer/libQFrenderer.la \
libs/models/libQFmodels.la \
libs/video/targets/libQFsdl.la \
$(nq_client_LIBS)
nq_sdl_SOURCES=nq/source/sdl_link.c
nq_sdl_LDADD= $(nq_sdl_libs) $(SDL_LIBS) $(NET_LIBS)
nq_sdl_LDFLAGS= $(common_ldflags)
nq_sdl_DEPENDENCIES= $(nq_sdl_libs)
# ... Linux SVGAlib
nq_svga_libs= \
$(nq_client_libs) \
$(nq_cl_plugin_LIBS) \
libs/video/renderer/libQFrenderer.la \
libs/models/libQFmodels.la \
libs/video/targets/libQFsvga.la \
$(nq_client_LIBS)
nq_svga_SOURCES= nq/source/sys_unix.c
nq_svga_LDADD= $(nq_svga_libs) $(SVGA_LIBS) $(NET_LIBS)
nq_svga_LDFLAGS= $(common_ldflags)
nq_svga_DEPENDENCIES= $(nq_svga_libs)
# ... X11
nq_x11_libs= \
$(nq_client_libs) \
$(nq_cl_plugin_LIBS) \
libs/video/renderer/libQFrenderer.la \
libs/models/libQFmodels.la \
libs/video/targets/libQFx11.la \
$(nq_client_LIBS)
nq_x11_SOURCES= nq/source/sys_unix.c
nq_x11_LDADD= $(nq_x11_libs) \
$(VIDMODE_LIBS) $(DGA_LIBS) ${XFIXES_LIBS} $(XI2_LIBS) $(X_LIBS) \
-lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) $(DL_LIBS)
nq_x11_LDFLAGS= $(common_ldflags)
nq_x11_DEPENDENCIES= $(nq_x11_libs)
# OpenGL-using targets
# ... SGI/Microsoft WGL (Windows OpenGL)
nq_win_libs= \
$(nq_client_libs) \
$(nq_cl_plugin_LIBS) \
libs/video/renderer/libQFrenderer.la \
libs/models/libQFmodels.la \
libs/video/targets/libQFwin.la \
$(nq_client_LIBS)
nq_win_SOURCES= nq/source/sys_win.c
nq_win_LDADD= $(nq_win_libs) -lgdi32 -lcomctl32 -lwinmm $(NET_LIBS)
nq_win_LDFLAGS= $(common_ldflags)
nq_win_DEPENDENCIES= $(nq_win_libs)
# Dedicated Server
if SYSTYPE_WIN32
ded_sources= nq/source/sys_wind.c nq/source/sv_ded.c
else
ded_sources= nq/source/sys_unixd.c nq/source/sv_ded.c
endif
EXTRA_DIST += nq/source/sys_wind.c nq/source/sys_unixd.c nq/source/sv_ded.c
nq_server_LDFLAGS= $(common_ldflags)
nq_server_SOURCES= $(ded_sources)
nq_server_LDADD= $(server_libs) $(nq_server_LIBS)
nq_server_DEPENDENCIES= $(server_libs) $(nq_server_LIB_DEPS)