quakeforge/libs/video/renderer/vulkan/vkparse.plist
Bill Currie d919a85c8e [vulkan] Implement pipeline layout creation
It seems to work when parsing the layouts. They can be created in-line
(in theory) or in a "setLayouts" node and then referenced by name.
2021-01-04 17:36:11 +09:00

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{
search = (
VkAttachmentDescription,
VkSubpassDescription,
VkSubpassDependency,
VkSpecializationInfo,
VkPipelineShaderStageCreateInfo,
VkPipelineVertexInputStateCreateInfo,
VkPipelineInputAssemblyStateCreateInfo,
VkPipelineViewportStateCreateInfo,
VkPipelineRasterizationStateCreateInfo,
VkPipelineMultisampleStateCreateInfo,
VkPipelineDepthStencilStateCreateInfo,
VkPipelineColorBlendStateCreateInfo,
VkPipelineDynamicStateCreateInfo,
VkDescriptorSetLayoutBinding,
VkDescriptorSetLayoutCreateInfo,
VkPushConstantRange,
VkPipelineLayoutCreateInfo,
qfv_swapchain_t,
);
parse = {
qfv_swapchain_s = {
.name = qfv_swapchain_t;
format = auto;
};
VkSubpassDescription = {
flags = auto;
pipelineBindPoint = auto;
inputAttachments = {
type = (array, VkAttachmentReference);
size = inputAttachmentCount;
values = pInputAttachments;
};
colorAttachments = {
type = (array, VkAttachmentReference);
size = colorAttachmentCount;
values = pColorAttachments;
};
resolveAttachments = {
type = (array, VkAttachmentReference);
values = pResolveAttachments;
matchSize = colorAttachments;
};
depthStencilAttachment = {
type = (single, VkAttachmentReference);
value = pDepthStencilAttachment;
};
preserveAttachments = {
type = (array, uint32_t);
size = preserveAttachmentCount;
values = pPreserveAttachments;
};
};
VkSpecializationInfo = {
mapEntries = {
type = (array, VkSpecializationMapEntry);
size = mapEntryCount;
values = pMapEntries;
};
data = {
type = data;
size = dataSize;
data = pData;
};
};
VkPipelineShaderStageCreateInfo = {
flags = auto;
stage = auto;
name = {
type = string;
string = pName;
};
module = {
type = (custom, QFString, parse_VkShaderModule);
fields = (module);
};
specializationInfo = {
type = (single, VkSpecializationInfo);
value = pSpecializationInfo;
};
};
VkShaderModuleCreateInfo = skip;
VkDescriptorSetLayoutBinding = {
binding = auto;
descriptorType = auto;
descriptorCount = auto;
stageFlags = auto;
// skip pImmutableSamplers (default to 0) until I know how it works
};
VkDescriptorSetLayoutCreateInfo = {
flags = auto;
bindings = {
type = (array, VkDescriptorSetLayoutBinding);
size = bindingCount;
values = pBindings;
};
};
VkPipelineVertexInputStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
bindings = {
type = (array, VkVertexInputBindingDescription);
size = vertexBindingDescriptionCount;
values = pVertexBindingDescriptions;
};
attributes = {
type = (array, VkVertexInputAttributeDescription);
size = vertexAttributeDescriptionCount;
values = pVertexAttributeDescriptions;
};
};
VkPipelineInputAssemblyStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
topology = auto;
primitiveRestartEnable = auto;
};
VkPipelineViewportStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
//FIXME redo as one array
viewports = {
type = (array, VkViewport);
size = viewportCount;
values = pViewports;
};
scissors = {
type = (array, VkRect2D);
size = scissorCount;
values = pScissors;
};
};
VkPipelineRasterizationStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
depthClampEnable = auto;
rasterizerDiscardEnable = auto;
polygonMode = auto;
cullMode = auto;
frontFace = auto;
depthBiasEnable = auto;
depthBiasConstantFactor = auto;
depthBiasClamp = auto;
depthBiasSlopeFactor = auto;
lineWidth = auto;
};
VkPipelineMultisampleStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
rasterizationSamples = auto;
sampleShadingEnable = auto;
minSampleShading = auto;
//pSampleMask = auto; FIXME disabled until correct size is known
alphaToCoverageEnable = auto;
alphaToOneEnable = auto;
};
VkPipelineDepthStencilStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
depthTestEnable = auto;
depthWriteEnable = auto;
depthCompareOp = auto;
depthBoundsTestEnable = auto;
stencilTestEnable = auto;
front = auto;
back = auto;
minDepthBounds = auto;
maxDepthBounds = auto;
};
VkPipelineColorBlendStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
logicOpEnable = auto;
logicOp = auto;
attachments = {
type = (array, VkPipelineColorBlendAttachmentState);
size = attachmentCount;
values = pAttachments;
};
blendConstants = {
type = (custom, QFString, parse_RGBA);
fields = (blendConstants);
};
};
VkPipelineDynamicStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
dynamicState = {
type = (array, VkDynamicState);
size = dynamicStateCount;
values = pDynamicStates;
};
};
VkPipelineLayoutCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
setLayouts = {
type = (array, {
parse_type = (QFDictionary, QFString);
type = VkDescriptorSetLayout;
parser = parse_VkDescriptorSetLayout;
});
size = setLayoutCount;
values = pSetLayouts;
};
pushConstantRanges = {
type = (array, VkPushConstantRange);
size = pushConstantRangeCount;
values = pPushConstantRanges;
};
}
}
}