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https://git.code.sf.net/p/quake/quakeforge
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118 lines
4.6 KiB
C
118 lines
4.6 KiB
C
#ifndef __mod_internal_h
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#define __mod_internal_h
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#include "QF/darray.h"
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#include "QF/iqm.h"
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#include "QF/model.h"
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#include "QF/skin.h"
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#include "QF/plugin/vid_render.h"
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typedef struct stvertset_s DARRAY_TYPE (stvert_t) stvertset_t;
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typedef struct mtriangleset_s DARRAY_TYPE (mtriangle_t) mtriangleset_t;
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typedef struct trivertxset_s DARRAY_TYPE (trivertx_t *) trivertxset_t;
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typedef struct mod_alias_ctx_s {
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aliashdr_t *header;
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model_t *mod;
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stvertset_t stverts;
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mtriangleset_t triangles;
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trivertxset_t poseverts;
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int aliasbboxmins[3];
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int aliasbboxmaxs[3];
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} mod_alias_ctx_t;
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int Mod_CalcFullbright (const byte *in, byte *out, int pixels);
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void Mod_ClearFullbright (const byte *in, byte *out, int pixels);
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void Mod_FloodFillSkin (byte *skin, int skinwidth, int skinheight);
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//FIXME gl specific. rewrite to use above
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int Mod_Fullbright (byte * skin, int width, int height, const char *name);
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void Mod_LoadBrushModel (model_t *mod, void *buffer);
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void Mod_FindClipDepth (hull_t *hull);
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model_t *Mod_FindName (const char *name);
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float RadiusFromBounds (const vec3_t mins, const vec3_t maxs) __attribute__((pure));
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struct vulkan_ctx_s;
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extern vid_model_funcs_t *m_funcs;
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void gl_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx, void *_m,
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int _s, int extra);
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void *gl_Mod_LoadSkin (mod_alias_ctx_t *alias_ctx, byte *skin, int skinsize,
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int snum, int gnum, qboolean group,
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maliasskindesc_t *skindesc);
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void gl_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx);
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void gl_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx);
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void gl_Mod_IQMFinish (model_t *mod);
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void glsl_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx,
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void *_m, int _s, int extra);
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void *glsl_Mod_LoadSkin (mod_alias_ctx_t *alias_ctx, byte *skin, int skinsize,
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int snum, int gnum, qboolean group,
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maliasskindesc_t *skindesc);
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void glsl_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx);
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void glsl_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx);
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void glsl_Mod_IQMFinish (model_t *mod);
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void sw_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx, void *_m,
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int _s, int extra);
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void *sw_Mod_LoadSkin (mod_alias_ctx_t *alias_ctx, byte *skin, int skinsize,
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int snum, int gnum, qboolean group,
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maliasskindesc_t *skindesc);
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void sw_Mod_IQMFinish (model_t *mod);
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void gl_Mod_LoadLighting (model_t *mod, bsp_t *bsp);
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void gl_Mod_SubdivideSurface (model_t *mod, msurface_t *fa);
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void gl_Mod_ProcessTexture (model_t *mod, texture_t *tx);
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void glsl_Mod_LoadLighting (model_t *mod, bsp_t *bsp);
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void glsl_Mod_ProcessTexture (model_t *mod, texture_t *tx);
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void sw_Mod_LoadLighting (model_t *mod, bsp_t *bsp);
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void Vulkan_Mod_LoadLighting (model_t *mod, bsp_t *bsp,
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struct vulkan_ctx_s *ctx);
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void Vulkan_Mod_SubdivideSurface (model_t *mod, msurface_t *fa,
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struct vulkan_ctx_s *ctx);
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void Vulkan_Mod_ProcessTexture (model_t *mod, texture_t *tx,
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struct vulkan_ctx_s *ctx);
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void gl_Mod_SpriteLoadTexture (model_t *mod, mspriteframe_t *pspriteframe,
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int framenum);
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void glsl_Mod_SpriteLoadTexture (model_t *mod, mspriteframe_t *pspriteframe,
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int framenum);
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void sw_Mod_SpriteLoadTexture (model_t *mod, mspriteframe_t *pspriteframe,
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int framenum);
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void Mod_LoadIQM (model_t *mod, void *buffer);
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void Mod_FreeIQM (iqm_t *iqm);
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iqmblend_t *Mod_IQMBuildBlendPalette (iqm_t *iqm, int *size);
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void Mod_LoadAliasModel (model_t *mod, void *buffer,
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cache_allocator_t allocator);
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void Mod_LoadSpriteModel (model_t *mod, void *buffer);
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void Skin_Init (void);
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skin_t *Skin_SetColormap (skin_t *skin, int cmap);
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skin_t *Skin_SetSkin (skin_t *skin, int cmap, const char *skinname);
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void Skin_SetTranslation (int cmap, int top, int bottom);
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int Skin_CalcTopColors (const byte *in, byte *out, int pixels);
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int Skin_CalcBottomColors (const byte *in, byte *out, int pixels);
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void Skin_ClearTopColors (const byte *in, byte *out, int pixels);
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void Skin_ClearBottomColors (const byte *in, byte *out, int pixels);
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void sw_Skin_SetupSkin (skin_t *skin, int cmap);
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void sw_Skin_ProcessTranslation (int cmap, const byte *translation);
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void sw_Skin_InitTranslations (void);
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void glsl_Skin_SetupSkin (skin_t *skin, int cmap);
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void glsl_Skin_ProcessTranslation (int cmap, const byte *translation);
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void glsl_Skin_InitTranslations (void);
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void gl_Skin_SetupSkin (skin_t *skin, int cmap);
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void gl_Skin_ProcessTranslation (int cmap, const byte *translation);
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void gl_Skin_InitTranslations (void);
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int gl_Skin_Init_Textures (int base);
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void gl_Skin_SetPlayerSkin (int width, int height, const byte *data);
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#endif// __mod_internal_h
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