mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 07:42:18 +00:00
77 lines
1.4 KiB
C
77 lines
1.4 KiB
C
#include "QF/qtypes.h"
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#include "QF/render.h"
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#include "r_local.h"
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qboolean r_inhibit_viewmodel;
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qboolean r_force_fullscreen;
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qboolean r_paused;
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double r_realtime;
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dlight_t r_dlights[MAX_DLIGHTS];
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entity_t *r_view_model;
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entity_t *r_player_entity;
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lightstyle_t r_lightstyle[MAX_LIGHTSTYLES];
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int r_lineadj;
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qboolean r_active;
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float r_time1;
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dlight_t *
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R_AllocDlight (int key)
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{
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int i;
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dlight_t *dl;
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// first look for an exact key match
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if (key) {
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dl = r_dlights;
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for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
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if (dl->key == key) {
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memset (dl, 0, sizeof (*dl));
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dl->key = key;
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dl->color[0] = dl->color[1] = dl->color[2] = 1;
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return dl;
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}
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}
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}
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// then look for anything else
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dl = r_dlights;
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for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
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if (dl->die < r_realtime) {
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memset (dl, 0, sizeof (*dl));
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dl->key = key;
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dl->color[0] = dl->color[1] = dl->color[2] = 1;
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return dl;
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}
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}
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dl = &r_dlights[0];
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memset (dl, 0, sizeof (*dl));
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dl->key = key;
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return dl;
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}
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void
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R_DecayLights (double frametime)
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{
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int i;
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dlight_t *dl;
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dl = r_dlights;
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for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
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if (dl->die < r_realtime || !dl->radius)
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continue;
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dl->radius -= frametime * dl->decay;
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if (dl->radius < 0)
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dl->radius = 0;
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}
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}
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void
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R_ClearDlights (void)
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{
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memset (r_dlights, 0, sizeof (r_dlights));
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}
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