mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 06:34:11 +00:00
4898a44263
This has smashed the keydest handling for many things, and bindings, but seems to be a good start with the new input system: the console in qw-client-x11 is usable (keyboard-only). The button and axis values have been removed from the knum_t enum as mouse events are separate from key events, and other button and axis inputs will be handled separately. keys.c has been disabled in the build as it is obsolute (thus much of the breakage).
58 lines
963 B
R
58 lines
963 B
R
#include "key.h"
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#include "sound.h"
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#include "string.h"
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#include "gui/Text.h"
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#include "CvarToggleView.h"
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#include "CvarToggle.h"
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@implementation CvarToggleView
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-(void)update
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{
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[value setText:[toggle value] ? "On" : "Off"];
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}
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-(id)initWithBounds:(Rect)aRect title:(string)_title :(CvarToggle *)_toggle
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{
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local Rect rect;
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self = [super initWithBounds:aRect];
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toggle = _toggle;
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rect = makeRect (0, 0, strlen (_title) * 8, 8);
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title = [[Text alloc] initWithBounds:rect text:_title];
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rect.size.width = 3 * 8;
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rect.origin.x = xlen - rect.size.width;
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value = [[Text alloc] initWithBounds:rect];
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[self addView:title];
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[self addView:value];
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[self update];
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return self;
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}
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-(void)toggle
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{
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[toggle toggle];
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[self update];
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S_LocalSound ("misc/menu3.wav");
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}
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- (int) keyEvent:(int)key unicode:(int)unicode down:(int)down
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{
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switch (key) {
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case QFK_RETURN:
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//case QFM_BUTTON1:
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[self toggle];
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return 1;
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default:
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return 0;
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}
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}
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@end
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