quakeforge/include/QF/Vulkan/qf_compose.h
Bill Currie 966ef949c5 [vulkan] Move oit blending into compose subpass
I had debated putting the blending in the compose subpass or a separate
pass but went with the separate pass originally, but it turns out that
removing the separate pass gains 1-3% (5-15/545 fps in a timedemo of
demo1).
2022-12-01 23:03:55 +09:00

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/*
qf_compose.h
Vulkan compose pass
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2021/2/24
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_Vulkan_qf_compose_h
#define __QF_Vulkan_qf_compose_h
#include "QF/darray.h"
#include "QF/model.h"
#include "QF/modelgen.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/command.h"
#define COMPOSE_IMAGE_INFOS 1
typedef struct composeframe_s {
VkCommandBuffer cmd;
VkDescriptorImageInfo imageInfo[COMPOSE_IMAGE_INFOS];
VkWriteDescriptorSet descriptors[COMPOSE_IMAGE_INFOS];
} composeframe_t;
typedef struct composeframeset_s
DARRAY_TYPE (composeframe_t) composeframeset_t;
typedef struct composectx_s {
composeframeset_t frames;
VkPipeline pipeline;
VkPipelineLayout layout;
} composectx_t;
struct vulkan_ctx_s;
struct qfv_renderframe_s;
void Vulkan_Compose_Init (struct vulkan_ctx_s *ctx);
void Vulkan_Compose_Shutdown (struct vulkan_ctx_s *ctx);
void Vulkan_Compose_Draw (struct qfv_renderframe_s *rFrame);
#endif//__QF_Vulkan_qf_compose_h