quakeforge/libs/video/renderer/sw32
2002-09-13 05:32:28 +00:00
..
.gitignore
d_edge.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
d_fill.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
d_init.c
d_modech.c
d_part.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
d_polyse.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
d_scan.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
d_sky.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
d_sprite.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
d_surf.c nuke msg_suppress_1 in favor of Sys_DPrintf 2002-08-27 18:05:59 +00:00
d_vars.c
d_zpoint.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
draw.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
Makefile.am we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+). 2002-08-01 19:49:10 +00:00
screen.c use the correct palette when writing out screen shots 2002-09-10 15:13:12 +00:00
sw32_graph.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
sw32_raclip.c
sw32_ralias.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
sw32_rbsp.c
sw32_rdraw.c
sw32_redge.c
sw32_rmain.c Whitespace. 2002-08-27 19:38:04 +00:00
sw32_rmisc.c remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
sw32_rpart.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
sw32_rsky.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
sw32_rsprite.c
sw32_rsurf.c handle up to 512x512 map textures /properly/. would be nicer if the max 2002-08-22 19:00:55 +00:00
sw32_skin.c get larger player skins working in gl 2002-09-13 05:32:28 +00:00