mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
5b08ee768c
It's a lot easier to read (and see the difference between modes 2 and 3) with all the ifs removed, and the state is properly is chasestate_t now (though not handled properly on level reset etc).
49 lines
1.2 KiB
C
49 lines
1.2 KiB
C
/*
|
|
chase.h
|
|
|
|
@description@
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __client_chase_h
|
|
#define __client_chase_h
|
|
|
|
#include "QF/math/vector.h"
|
|
#include "QF/simd/vec4f.h"
|
|
|
|
typedef struct chasestate_s {
|
|
struct model_s *worldmodel;
|
|
struct viewstate_s *viewstate;
|
|
vec4f_t camera_origin;
|
|
vec4f_t player_origin;
|
|
vec3_t camera_angles;
|
|
vec3_t player_angles;
|
|
} chasestate_t;
|
|
|
|
extern struct cvar_s *chase_active;
|
|
|
|
void Chase_Init_Cvars (void);
|
|
void Chase_Reset (void);
|
|
void Chase_Update (chasestate_t *cs);
|
|
|
|
#endif // __client_chase_h
|