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https://git.code.sf.net/p/quake/quakeforge
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da313cfae7
sw32 loses 32 bit textures :/ loading is /slow/ (converting rgb(a) to 8bit palette... ouch.
52 lines
1.3 KiB
C
52 lines
1.3 KiB
C
/*
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image.h
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General image handling
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Copyright (C) 2003 Harry Roberts
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Author: Harry Roberts
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Date: Sep 4 2003
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_image_h
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#define __QF_image_h
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#include "QF/quakeio.h"
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// could not use texture_t as that is used for models.
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typedef struct tex_s {
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int width;
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int height;
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int format;
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unsigned char *palette; // 0 = 32 bit, otherwise 8
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unsigned char data[4]; // variable length
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} tex_t;
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#define tex_palette 0
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#define tex_l 0x1909 //GL_LUMINANCE
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#define tex_a 0x1906 //GL_ALPHA
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#define tex_la 2
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#define tex_rgb 3
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#define tex_rgba 4
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tex_t *LoadImage (const char *imageFile);
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#endif //__QF_image_h
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