mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
d70d72e6e4
This takes care of the global variables to a point (there is still the global struct shared between the non-vulkan renderers), but it also takes care of glsl's points-only rendering.
243 lines
6.2 KiB
C
243 lines
6.2 KiB
C
/*
|
|
render.h
|
|
|
|
public interface to refresh functions
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __QF_render_h
|
|
#define __QF_render_h
|
|
|
|
#include "QF/mathlib.h"
|
|
#include "QF/model.h"
|
|
#include "QF/qdefs.h" // FIXME
|
|
#include "QF/vid.h"
|
|
#include "QF/simd/types.h"
|
|
#include "QF/ui/vrect.h"
|
|
|
|
typedef enum {
|
|
pt_static,
|
|
pt_grav,
|
|
pt_slowgrav,
|
|
pt_fire,
|
|
pt_explode,
|
|
pt_explode2,
|
|
pt_blob,
|
|
pt_blob2,
|
|
pt_smoke,
|
|
pt_smokecloud,
|
|
pt_bloodcloud,
|
|
pt_fadespark,
|
|
pt_fadespark2,
|
|
pt_fallfade,
|
|
pt_fallfadespark,
|
|
pt_flame
|
|
} ptype_t;
|
|
|
|
typedef enum {
|
|
part_tex_dot,
|
|
part_tex_spark,
|
|
part_tex_smoke,
|
|
} ptextype_t;
|
|
|
|
typedef struct particle_s particle_t;
|
|
|
|
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
|
|
struct particle_s {
|
|
vec4f_t pos;
|
|
vec4f_t vel;
|
|
|
|
union {
|
|
struct {
|
|
int icolor;
|
|
int pad[2];
|
|
float alpha;
|
|
};
|
|
vec4f_t color;
|
|
};
|
|
|
|
ptextype_t tex;
|
|
float ramp;
|
|
float scale;
|
|
float live;
|
|
};
|
|
|
|
typedef struct partparm_s {
|
|
vec4f_t drag; // drag[3] is grav scale
|
|
float ramp;
|
|
float ramp_max;
|
|
float scale_rate;
|
|
float alpha_rate;
|
|
} partparm_t;
|
|
|
|
typedef struct psystem_s {
|
|
uint32_t maxparticles;
|
|
uint32_t numparticles;
|
|
particle_t *particles;
|
|
partparm_t *partparams;
|
|
const int **partramps;
|
|
|
|
int points_only;
|
|
} psystem_t;
|
|
|
|
extern struct vid_render_funcs_s *r_funcs;
|
|
extern struct vid_render_data_s *r_data;
|
|
|
|
typedef struct subpic_s {
|
|
const struct subpic_s *const next;
|
|
const struct scrap_s *const scrap; ///< renderer specific type
|
|
const struct vrect_s *const rect;
|
|
const int width; ///< requested width
|
|
const int height; ///< requested height
|
|
const float size; ///< size factor for tex coords (mult)
|
|
} subpic_t;
|
|
|
|
// dynamic lights ===========================================================
|
|
|
|
typedef struct dlight_s
|
|
{
|
|
int key; // so entities can reuse same entry
|
|
vec3_t origin;
|
|
float radius;
|
|
float die; // stop lighting after this time
|
|
float decay; // drop this each second
|
|
float minlight; // don't add when contributing less
|
|
float color[4];
|
|
} dlight_t;
|
|
|
|
extern dlight_t *r_dlights;
|
|
extern unsigned int r_maxdlights;
|
|
|
|
typedef struct
|
|
{
|
|
int length;
|
|
char map[MAX_STYLESTRING];
|
|
char average;
|
|
char peak;
|
|
} lightstyle_t;
|
|
|
|
//===============
|
|
|
|
typedef struct animation_s {
|
|
int frame;
|
|
float syncbase; // randomize time base for local animations
|
|
float frame_start_time;
|
|
float frame_interval;
|
|
int pose1;
|
|
int pose2;
|
|
float blend;
|
|
int nolerp; // don't lerp this frame (pose data invalid)
|
|
} animation_t;
|
|
|
|
typedef struct visibility_s {
|
|
struct entity_s *entity; // owning entity
|
|
struct efrag_s *efrag; // linked list of efrags
|
|
struct mnode_s *topnode; // bmodels, first world node that
|
|
// splits bmodel, or NULL if not split
|
|
// applies to other models, too
|
|
int visframe; // last frame this entity was
|
|
// found in an active leaf
|
|
int trivial_accept; // view clipping (frustum and depth)
|
|
} visibility_t;
|
|
|
|
typedef struct renderer_s {
|
|
struct model_s *model; // NULL = no model
|
|
struct skin_s *skin;
|
|
float colormod[4]; // color tint and alpha for model
|
|
int skinnum; // for Alias models
|
|
int fullbright;
|
|
float min_light;
|
|
mat4_t full_transform;
|
|
} renderer_t;
|
|
|
|
typedef struct entity_s {
|
|
struct entity_s *next;
|
|
|
|
struct transform_s *transform;
|
|
animation_t animation;
|
|
visibility_t visibility;
|
|
renderer_t renderer;
|
|
int active;
|
|
//XXX FIXME XXX should not be here
|
|
vec4f_t old_origin;
|
|
} entity_t;
|
|
|
|
// !!! if this is changed, it must be changed in asm_draw.h too !!!
|
|
typedef struct {
|
|
vrect_t vrect; // subwindow in video for refresh
|
|
// FIXME: not need vrect next field here?
|
|
vrect_t aliasvrect; // scaled Alias version
|
|
int vrectright, vrectbottom; // right & bottom screen coords
|
|
int aliasvrectright, aliasvrectbottom; // scaled Alias versions
|
|
float vrectrightedge; // rightmost right edge we care about,
|
|
// for use in edge list
|
|
float fvrectx, fvrecty; // for floating-point compares
|
|
float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping
|
|
int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20
|
|
int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20
|
|
float fvrectright_adj, fvrectbottom_adj;
|
|
// right and bottom edges, for clamping
|
|
float fvrectright; // rightmost edge, for Alias clamping
|
|
float fvrectbottom; // bottommost edge, for Alias clamping
|
|
float horizontalFieldOfView; // at Z = 1.0, this many X is visible
|
|
// 2.0 = 90 degrees
|
|
float xOrigin; // should probably always be 0.5
|
|
float yOrigin; // between be around 0.3 to 0.5
|
|
|
|
//FIXME was vec3_t, need to deal with asm (maybe? is it worth it?)
|
|
vec4f_t viewposition;
|
|
vec4f_t viewrotation;
|
|
|
|
int ambientlight;
|
|
|
|
float fov_x, fov_y;
|
|
} refdef_t;
|
|
|
|
// color shifts =============================================================
|
|
|
|
typedef struct {
|
|
int destcolor[3];
|
|
int percent; // 0-255
|
|
double time;
|
|
int initialpct;
|
|
} cshift_t;
|
|
|
|
#define CSHIFT_CONTENTS 0
|
|
#define CSHIFT_DAMAGE 1
|
|
#define CSHIFT_BONUS 2
|
|
#define CSHIFT_POWERUP 3
|
|
#define NUM_CSHIFTS 4
|
|
|
|
// REFRESH ====================================================================
|
|
|
|
extern struct texture_s *r_notexture_mip;
|
|
|
|
extern entity_t r_worldentity;
|
|
|
|
void R_Init (void);
|
|
struct vid_internal_s;
|
|
void R_LoadModule (struct vid_internal_s *vid_internal);
|
|
struct progs_s;
|
|
void R_Progs_Init (struct progs_s *pr);
|
|
|
|
#endif//__QF_render_h
|