quakeforge/nq/include/joystick.h
Bill Currie f78b973978 move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.

Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00

83 lines
2.2 KiB
C

/*
joystick.h
QuakeForge joystick DPI (driver programming interface)
Copyright (C) 1996-1997 Jeff Teunissen <deek@dusknet.dhs.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/cvar.h"
#include "protocol.h"
extern cvar_t *joy_device; // Joystick device name
extern cvar_t *joy_enable; // Joystick enabling flag
extern cvar_t *joy_sensitivity; // Joystick sensitivity
extern qboolean joy_found; // Joystick present?
extern qboolean joy_active; // Joystick in use?
/*
JOY_Command ()
Use this function to process joystick button presses and generate key
events. It is called inside the IN_Commands () input function, once each
frame.
You should exit this function immediately if either joy_active or
joy_enable->int_val are zero.
*/
void JOY_Command (void);
/*
JOY_Move (usercmd_t *)
Use this function to process joystick movements to move the player around.
You should exit this function immediately if either joy_active or
joy_enable->int_val are zero.
*/
void JOY_Move (usercmd_t *);
/*
JOY_Init ()
Use this function to initialize the joystick Cvars, open your joystick
device, and get it ready for use. You MUST obey the value of the
joy_enable Cvar. Set joy_found if there is a device, and joy_active if
you have successfully enabled it.
*/
void JOY_Init (void);
void JOY_Init_Cvars (void);
/*
JOY_Shutdown ()
Use this function to close the joystick device and tell QuakeForge that it
is no longer available. It is called from IN_Init (), but may be called
elsewhere to disable the device.
*/
void JOY_Shutdown (void);