mirror of
https://git.code.sf.net/p/quake/quakeforge
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4bd37e7b64
Doxygen hates the QuakeC-style function prototypes we use, so switch to the C-style prototypes.
18 lines
573 B
R
18 lines
573 B
R
#include "entities.h"
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void setmodel (entity e, string m) = #3;
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void setorigin (entity e, vector o) = #2;
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void setsize (entity e, vector min, vector max) = #4;
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entity spawn (void) = #14;
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void remove (entity e) = #15;
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#ifdef __VERSION6__
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entity find (entity start, .string field, string match) = #18;
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#else
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entity find (entity start, ...) = #18;
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#endif
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entity findradius (vector origin, float radius) = #22;
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entity nextent (entity e) = #47;
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void makestatic (entity e) = #69;
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void setspawnparms (entity e) = #78;
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void EntityParseFunction (void (string ent_data) func) = #0;
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