mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 17:01:22 +00:00
157 lines
5.6 KiB
Text
157 lines
5.6 KiB
Text
README for Linux Quake
|
|
----------------------
|
|
|
|
This README convers all versions of Quake for Linux:
|
|
- SVGALib Quake (squake)
|
|
- GLQuake (glquake, glquake.glx and glquake.3dfxgl)
|
|
- X11 Quake (quake.x11)
|
|
|
|
Requirements for SVGALib Quake:
|
|
|
|
- SVGALib 1.20 or later (/lib/libvga.so.1.2.10)
|
|
- libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18)
|
|
or glibc (libc6) for the glibc version
|
|
- CD-ROM for CDAudio
|
|
- Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake
|
|
with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX.
|
|
- SVGALib supported mouse (usually if it works with X, it'll work with
|
|
squake).
|
|
- Kernel 2.0.24 or later
|
|
- untested with 2.1 kernels, your mileage may vary
|
|
|
|
Requirements for GLQuake:
|
|
|
|
- 3DFX based card for the GLQuake version, VooDoo, VooDoo Rush or VooDoo2
|
|
at this writing. In order to use 3DFX hardware, you must have 3DFX's
|
|
GLIDE drivers installed. RPMs for these drivers are available at:
|
|
http://glide.xxedgexx.com/3DfxRPMS.html
|
|
- For the glX version, an OpenGL implementation that includes hardware
|
|
glX support.
|
|
- CD-ROM for CDAudio
|
|
- Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake
|
|
with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX.
|
|
- SVGALib compatible mouse for glquake or X11 for glquake.glx
|
|
- Kernel 2.0.24 or later
|
|
- untested with 2.1 kernels, your mileage may vary
|
|
|
|
Requirements for X11 Quake:
|
|
|
|
- X11R5 later, only tested with XFree86, should work with most X Servers
|
|
- libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18)
|
|
or glibc (libc6) for the glibc version
|
|
- CD-ROM for CDAudio
|
|
- Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake
|
|
with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX.
|
|
- SVGALib supported mouse (usually if it works with X, it'll work with
|
|
squake).
|
|
- Kernel 2.0.24 or later
|
|
- untested with 2.1 kernels, your mileage may vary
|
|
|
|
Additional notes for SVGALib Quake
|
|
----------------------------------
|
|
|
|
SVGALib may not detect a 3-button mouse properly (it
|
|
will only use two buttons). Check your /etc/vga/libvga.config
|
|
and set it up for your mouse type.
|
|
|
|
Additional notes for GLQuake
|
|
----------------------------
|
|
|
|
There are three different ways to execute GLQuake:
|
|
|
|
1. The binary "glquake" requires Mesa 3-D 2.5 or later installed and compiled
|
|
with 3DFX support (fxMesa..() function interface). It also requires
|
|
svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console
|
|
application. Mesa 3-D requires GLIDE to be installed.
|
|
|
|
2. The shell script "glquake.3dfxgl" runs the "glquake" binary after
|
|
preloading the lib3dfxgl.so library. This is a port of 3DFX's Win32
|
|
OpenGL MCD (Mini Client Driver) to Linux. It is faster than Mesa 3-D
|
|
since it was written specifically with supporting GLQuake in mind.
|
|
lib3dfxgl.so requires that GLIDE be installed.
|
|
|
|
3. The binary "glquake.glx" is linked against standard OpenGL libraries.
|
|
It should run on many different hardward OpenGL implementations under
|
|
Linux and X11. This binary is an X11 application and must be run under
|
|
X11. It will work with Mesa 3-D as a standard glX based OpenGL
|
|
applications. If the Mesa 3-D library is compiled with 3DFX support,
|
|
you can have Mesa 3-D support 3DFX hardware under X11 by setting the
|
|
enviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen mode
|
|
and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh
|
|
or "setenv MESA_GLX_FX fullscreen" for csh.
|
|
|
|
For glquake, you must also have SVGALib or later installed (1.3.0 or later
|
|
prefered). GLQuake uses SVGALib for mouse and keyboard handling.
|
|
|
|
If you have gpm and/or selection running, you will have to terminate them
|
|
before running GLQuake since they will not give up the mouse when GLQuake
|
|
attempts to run. You can kill gpm by typing 'killall gpm' as root.
|
|
|
|
You must run GLQuake as root or setuid root since it needs to access things
|
|
such as sound, keyboard, mouse and the 3DFX video. Future versions may not
|
|
require root permissions.
|
|
|
|
Additional notes for X11 Quake
|
|
------------------------------
|
|
|
|
This is a windowed version that is generic for X11. It runs in a window
|
|
and can be resized. You can specify a starting window size with:
|
|
-width <width>
|
|
-height <height>
|
|
-winsize <width> <height>
|
|
Default is 320x200. It works in 16bit modes, but it's slower (twice as many
|
|
bytes to copy).
|
|
|
|
No other video modes are supported (just runs windowed). Mouse is read, but
|
|
not "grabbed" by default. Go to the Options menu and turn on Use Mouse to grab
|
|
the mouse and use it in the game (or type "_windowed_mouse 1" at the console).
|
|
|
|
Command Line Options for Linux Quake
|
|
------------------------------------
|
|
|
|
-mem <mb>
|
|
Specify memory in megabytes to allocate (default is 8MB, which should be fine
|
|
for most needs).
|
|
|
|
-nostdout
|
|
Don't do any output to stdout
|
|
|
|
-mdev <device> (SVGALib based versions only)
|
|
Mouse device, default is /dev/mouse
|
|
|
|
-mrate <speed> (SVGALib based versions only)
|
|
Mouse baud rate, default is 1200
|
|
|
|
-cddev <device>
|
|
CD device, default is /dev/cdrom
|
|
|
|
-mode <modenum>
|
|
Use indicated video mode
|
|
|
|
-nokdb
|
|
Don't initialize keyboard
|
|
|
|
-sndbits <8 or 16>
|
|
Set sound bit sample size. Default is 16 if supported.
|
|
|
|
-sndspeed <speed>
|
|
Set sound speed. Usual values are 8000, 11025, 22051 and 44100.
|
|
Default is 11025.
|
|
|
|
-sndmono
|
|
Set mono sound
|
|
|
|
-sndstereo
|
|
Set stereo sound (default if supported)
|
|
|
|
End Notes
|
|
---------
|
|
|
|
Linux Quake is *NOT* an officially supported product. Mail about it
|
|
will be deleted. Do not email id about this product. If you are having
|
|
technical difficultly, you can email me, but make sure you have the correct
|
|
kernel, libc, svgalib and other software versions before you email me.
|
|
|
|
Dave 'Zoid' Kirsch
|
|
zoid@idsoftware.com
|
|
Official Quake Unix Port Administrator
|