quakeforge/libs/video/renderer/vid_common.c
Bill Currie 96b80433d8 Make some progress in getting static plugins to link.
Still many redefined symbols (and I expect more to come), and many
undefined symbols too.
2012-04-11 14:58:54 +09:00

118 lines
2.2 KiB
C

/*
vid_render_gl.c
Common functions and data for the video plugins
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/plugin/general.h"
#include "QF/plugin/vid_render.h"
#include "mod_internal.h"
#include "r_internal.h"
static vid_model_funcs_t model_funcs = {
Mod_LoadExternalTextures,
Mod_LoadLighting,
Mod_SubdivideSurface,
Mod_ProcessTexture,
Mod_LoadAliasModel,
Mod_LoadSpriteModel,
Skin_SetColormap,
Skin_SetSkin,
Skin_SetupSkin,
Skin_SetTranslation,
Skin_ProcessTranslation,
Skin_InitTranslations,
Skin_Init_Textures,
Skin_SetPlayerSkin,
};
vid_render_funcs_t vid_render_funcs = {
Draw_Init,
Draw_Character,
Draw_String,
Draw_nString,
Draw_AltString,
Draw_ConsoleBackground,
Draw_Crosshair,
Draw_CrosshairAt,
Draw_TileClear,
Draw_Fill,
Draw_TextBox,
Draw_FadeScreen,
Draw_BlendScreen,
Draw_CachePic,
Draw_UncachePic,
Draw_MakePic,
Draw_DestroyPic,
Draw_PicFromWad,
Draw_Pic,
Draw_Picf,
Draw_SubPic,
SCR_UpdateScreen,
SCR_DrawRam,
SCR_DrawTurtle,
SCR_DrawPause,
SCR_CaptureBGR,
SCR_ScreenShot,
SCR_DrawStringToSnap,
Fog_Update,
Fog_ParseWorldspawn,
R_ClearState,
R_LoadSkys,
R_NewMap,
R_AddEfrags,
R_RemoveEfrags,
R_EnqueueEntity,
R_LineGraph,
R_AllocDlight,
R_AllocEntity,
R_RenderView,
R_DecayLights,
D_FlushCaches,
0,
&model_funcs
};
vid_render_data_t vid_render_data = {
&vid, &r_refdef, &scr_vrect,
0, 0, 0,
0,
0, 0,
0.0,
true, false, false, false,
0,
0, 0,
0,
0.0, 0.0,
0,
r_origin, vpn, vright, vup
};