mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-29 23:52:22 +00:00
54 lines
2.7 KiB
Text
54 lines
2.7 KiB
Text
//unfortunately, have to wrap the docs in a C comment for doxygen
|
|
// vim:tw=74:formatoptions-=l
|
|
/**
|
|
\page filesystem QuakeForge Directory Trees
|
|
|
|
The QuakeForge directory trees resemble that of Quake, but have been made
|
|
more suitable for multi-user systems. The directory trees have been split
|
|
into "shared data" and "user data".
|
|
|
|
The shared data tree is intended to be in a read-only location that is
|
|
accessible by permitted users of the system. The contents of the shared
|
|
data will usually be the game data as extracted from the Quake or mission
|
|
pack CDs, or mod data downloaded from the internet.
|
|
|
|
The user data tree is intended to be private to the individual user and will
|
|
usually be in the user's home directory. The user data tree usually starts
|
|
out empty as it is created by QuakeForge when needed, but user configs,
|
|
saved games, recorded demos, screen-shots, quakeworld downloads etc will be
|
|
written to the user data tree. Also, QuakeC/Ruamoko file access is
|
|
generally restricted to the user data tree. Files in the user data tree
|
|
take precedence over files in the shared data tree.
|
|
|
|
Except for the system configuration file, the user configuration file, and
|
|
the directory configuration file, QuakeForge will not read any file outside
|
|
of the shared or user data trees.
|
|
|
|
The shared data tree is specified by the \c fs_sharepath cvar. The default
|
|
value varies depending on the system, but will generally be either \c
|
|
/usr/local/share/games/quakeforge or \c /usr/share/games/quakeforge on
|
|
Linux or other UNIX like systems, and \c . (the current directory) on
|
|
Windows systems.
|
|
|
|
The user data tree is specified by the \c fs_userpath cvar. The default
|
|
value varies depending on the system, but will generally be \c
|
|
~/.quakeforge or \c ~/.local/share/quakeforge on Linux or other UNIX like
|
|
systems, and \c . (the current directory) on Windows systems.
|
|
|
|
The user data tree and the shared data tree being in the same place is
|
|
quite valid, and QuakeForge is smart enough to not search twice for files
|
|
when the trees are in the same place.
|
|
|
|
Once QuakeForge is running, \c fs_sharepath and \c fs_userpath cannot be
|
|
altered. However, they may be altered by setting them in the system
|
|
configuration file, the user configuration file, or on the command line
|
|
(see \ref cvar_rom and \ref cmdline).
|
|
|
|
The internal layout of the shared and user data trees are, by default, the
|
|
same as Quake (an \c id1 directory tree, plus other mod directories), but
|
|
with the addition of a \c QF directory which holds QuakeForge specific data
|
|
(such as the menus). The structure of the data trees and, more importantly,
|
|
the relationship between the mod directories can be configured with the
|
|
directory configuration file (see \ref dirconf).
|
|
|
|
*/
|