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bc7858bb87
The node struct was 72 bytes thus two cache line. Moving the pointer into the brush model data block allows nodes to fit in a single cache line (not that they're aligned yet, but that's next). It doesn't seem to have made any difference to performance (at least in the vulkan renderer), but it hasn't hurt, either, as the only place that needed the parent pointer was R_MarkLeaves. |
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.. | ||
gl_model_brush.c | ||
glsl_model_brush.c | ||
Makemodule.am | ||
model_brush.c | ||
sw_model_brush.c | ||
vulkan_model_brush.c |