quakeforge/libs/gamecode
Bill Currie d23c9582f1 [qwaq] Implement execute-to-cursor
Support for finding the first address associated with a source line was
added to the engine, returning 0 if not found.

A temporary breakpoint is set and the progs allowed to run free.
However, better handling of temporary breakpoitns is needed as currently
a "permanent" breakpoint will be cleared without clearing the temporary
breakpoing if the permanent breakpoing is hit while execut-to-cursor is
running.
2021-06-08 16:54:04 +09:00
..
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
pr_builtins.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
pr_debug.c [qwaq] Implement execute-to-cursor 2021-06-08 16:54:04 +09:00
pr_edict.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
pr_exec.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
pr_load.c [gamecode] Set legacy progs def sizes from type 2021-04-25 12:27:07 +09:00
pr_opcode.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_parse.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
pr_resolve.c [gamecode] Bail if PR_SearchDefs is given 0 defs 2020-03-16 14:24:48 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [build] Add -Wformat-non-literal option 2021-03-29 17:27:06 +09:00
pr_zone.c [ruamoko] Tag object memory with the class name 2020-03-31 16:43:10 +09:00