quakeforge/libs/video/renderer/vulkan
2021-01-05 17:45:02 +09:00
..
vkgen [vulkan] Generate code for resource nodes 2021-01-05 14:15:35 +09:00
buffer.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
command.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
descriptor.c [vulkan] Clean up some tangled dependencies 2021-01-04 17:26:39 +09:00
device.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
image.c Create and destroy color/depth resources 2020-02-18 14:28:28 +09:00
instance.c [vulkan] Get the parsed pipeline working 2020-12-21 19:30:00 +09:00
memory.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
namehack.h Start work on a Vulkan-based renderer 2019-07-06 14:56:15 +09:00
passthrough.vert [vulkan] Add support for building and loading shaders 2020-12-23 14:32:29 +09:00
pipeline.c [vulkan] Add support for custom parsers 2020-12-24 01:36:17 +09:00
pushcolor.frag [vulkan] Add support for building and loading shaders 2020-12-23 14:32:29 +09:00
qfpipeline.plist [vulkan] Remove renderpass from generated code 2021-01-05 17:43:26 +09:00
renderpass.c [vulkan] Get the parsed pipeline working 2020-12-21 19:30:00 +09:00
shader.c [vulkan] Generate code for resource nodes 2021-01-05 14:15:35 +09:00
swapchain.c Output first pixels 2020-02-18 01:03:36 +09:00
util.c Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
util.h Fix a couple more optimization warnings 2020-02-11 15:59:12 +09:00
vkparse.c [vulkan] Remove renderpass from generated code 2021-01-05 17:43:26 +09:00
vkparse.h [vulkan] Generate code for resource nodes 2021-01-05 14:15:35 +09:00
vkparse.plist [vulkan] Remove renderpass from generated code 2021-01-05 17:43:26 +09:00
vulkan_draw.c Allow vulkan_draw to compile when optimizing 2020-02-11 12:19:16 +09:00
vulkan_vid_common.c [vulkan] Clean up pipeline def loading 2021-01-05 17:45:02 +09:00