quakeforge/libs/client/hud.c
Bill Currie bafe54b010 [view] Add a cexpr enum for grav_t
And use it for hud_scoreboard_gravity. Putting the enum def in view made
the most sense as view does own the base type and the enum is likely to
be by useful for other settings.
2022-04-24 21:09:58 +09:00

168 lines
4.4 KiB
C

/*
hud.c
Heads-up display bar
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#include "QF/cvar.h"
#include "QF/screen.h"
#include "QF/render.h"
#include "QF/plugin/vid_render.h"
#include "QF/ui/view.h"
#include "compat.h"
#include "client/hud.h"
int hud_sb_lines;
int hud_sbar;
static cvar_t hud_sbar_cvar = {
.name = "hud_sbar",
.description =
"status bar mode: 0 = hud, 1 = oldstyle",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &hud_sbar },
};
grav_t hud_scoreboard_gravity;
static cvar_t hud_scoreboard_gravity_cvar = {
.name = "hud_scoreboard_gravity",
.description =
"control placement of scoreboard overlay: center, northwest, north, "
"northeast, west, east, southwest, south, southeast",
.default_value = "center",
.flags = CVAR_ARCHIVE,
.value = { .type = &grav_t_type, .value = &hud_scoreboard_gravity },
};
int hud_swap;
static cvar_t hud_swap_cvar = {
.name = "hud_swap",
.description =
"new HUD on left side?",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &hud_swap },
};
view_t *sbar_view;
view_t *sbar_inventory_view;
view_t *sbar_frags_view;
view_t *hud_view;
view_t *hud_inventory_view;
view_t *hud_armament_view;
view_t *hud_frags_view;
view_t *hud_overlay_view;
view_t *hud_stuff_view;
view_t *hud_main_view;
static void
hud_sbar_f (void *data, const cvar_t *cvar)
{
HUD_Calc_sb_lines (*r_data->scr_viewsize);
SCR_SetBottomMargin (hud_sbar ? hud_sb_lines : 0);
if (hud_sbar) {
view_remove (hud_main_view, hud_main_view->children[0]);
view_insert (hud_main_view, sbar_view, 0);
} else {
view_remove (hud_main_view, hud_main_view->children[0]);
view_insert (hud_main_view, hud_view, 0);
}
}
static void
hud_swap_f (void *data, const cvar_t *cvar)
{
if (hud_swap) {
//FIXME why is this needed for nq but not for qw?
hud_armament_view->children[0]->gravity = grav_northwest;
hud_armament_view->children[1]->gravity = grav_southeast;
view_setgravity (hud_armament_view, grav_southwest);
view_setgravity (hud_stuff_view, grav_southeast);
} else {
//FIXME why is this needed for nq but not for qw?
hud_armament_view->children[0]->gravity = grav_northeast;
hud_armament_view->children[1]->gravity = grav_southwest;
view_setgravity (hud_armament_view, grav_southeast);
view_setgravity (hud_stuff_view, grav_southwest);
}
view_move (hud_armament_view, hud_armament_view->xpos,
hud_armament_view->ypos);
view_move (hud_stuff_view, hud_stuff_view->xpos, hud_stuff_view->ypos);
}
static void
hud_scoreboard_gravity_f (void *data, const cvar_t *cvar)
{
view_setgravity (hud_overlay_view, hud_scoreboard_gravity);
}
void
HUD_Init_Cvars (void)
{
Cvar_Register (&hud_sbar_cvar, hud_sbar_f, 0);
Cvar_Register (&hud_swap_cvar, hud_swap_f, 0);
Cvar_Register (&hud_scoreboard_gravity_cvar, hud_scoreboard_gravity_f, 0);
}
void
HUD_Calc_sb_lines (int view_size)
{
int stuff_y;
if (view_size >= 120) {
hud_sb_lines = 0;
stuff_y = 0;
} else if (view_size >= 110) {
hud_sb_lines = 24;
sbar_inventory_view->visible = 0;
hud_inventory_view->visible = 0;
hud_armament_view->visible = 0;
stuff_y = 32;
} else {
hud_sb_lines = 48;
sbar_inventory_view->visible = 1;
hud_inventory_view->visible = 1;
hud_armament_view->visible = 1;
stuff_y = 48;
}
if (hud_sb_lines) {
sbar_view->visible = 1;
hud_view->visible = 1;
view_resize (sbar_view, sbar_view->xlen, hud_sb_lines);
view_resize (hud_view, hud_view->xlen, hud_sb_lines);
} else {
sbar_view->visible = 0;
hud_view->visible = 0;
}
view_move (hud_stuff_view, hud_stuff_view->xpos, stuff_y);
}