quakeforge/libs/video/renderer
Bill Currie d35f027757 undo my incorrect commit 2004-02-14 07:39:43 +00:00
..
gl undo my incorrect commit 2004-02-14 07:39:43 +00:00
sw provide a builtin to draw a crosshair. 2004-02-13 23:16:33 +00:00
sw32 provide a builtin to draw a crosshair. 2004-02-13 23:16:33 +00:00
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
r_cvar.c make the console run at full speed no matter what demo_speed is at. what a 2003-07-25 22:21:47 +00:00
r_efrag.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_ent.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_graph.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_light.c oops, committed the wrong file 2004-02-14 07:38:01 +00:00
r_main.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
r_part.c Make R_DarkFieldParticles & R_EntityParticles work in all renderers. 2003-10-22 06:00:36 +00:00
r_progs.c provide a builtin to draw a crosshair. 2004-02-13 23:16:33 +00:00
r_screen.c serious cleanup of refdef calculations. 2004-02-08 00:37:11 +00:00