quakeforge/tools/qfvis/source/soundphs.c
Bill Currie 648ae3f877 [qfvis] Clean up the code and output a little
Dead code removed, and the job progress lines are now consistent and
have a job completion time when done.
2021-08-03 21:52:24 +09:00

244 lines
5.2 KiB
C

/*
soundphs.c
PHS (possible hearable set) for ambient brushes
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2002 Colin Thompson
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <getopt.h>
#include <stdlib.h>
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#ifdef HAVE_IO_H
# include <io.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <getopt.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
#include "QF/bspfile.h"
#include "QF/cmd.h"
#include "QF/mathlib.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "tools/qfvis/include/options.h"
#include "tools/qfvis/include/vis.h"
/*
Some textures (sky, water, slime, lava) are considered ambient sound
emiters.
Find an aproximate distance to the nearest emiter of each class for each
leaf.
*/
static byte *surf_ambients;
static void
SurfaceBBox (dface_t *s, vec3_t mins, vec3_t maxs)
{
mins[0] = mins[1] = mins[2] = 999999;
maxs[0] = maxs[1] = maxs[2] = -99999;
for (uint32_t i = 0; i < s->numedges; i++) {
int e = bsp->surfedges[s->firstedge + i];
int vi;
if (e >= 0)
vi = bsp->edges[e].v[0];
else
vi = bsp->edges[-e].v[1];
float *v = bsp->vertexes[vi].point;
for (int j = 0; j < 3; j++) {
if (v[j] < mins[j])
mins[j] = v[j];
if (v[j] > maxs[j])
maxs[j] = v[j];
}
}
}
static void
init_surf_ambients (void)
{
surf_ambients = malloc (bsp->numfaces);
if (!bsp->texdata) {
memset (surf_ambients, -1, bsp->numfaces);
return;
}
dmiptexlump_t *miptex = (dmiptexlump_t *) bsp->texdata;
for (size_t i = 0; i < bsp->numfaces; i++) {
dface_t *surf = &bsp->faces[i];
texinfo_t *info = &bsp->texinfo[surf->texinfo];
int ofs = miptex->dataofs[info->miptex];
miptex_t *miptex = (miptex_t *) &bsp->texdata[ofs];
if (!strncasecmp (miptex->name, "*water", 6))
surf_ambients[i] = AMBIENT_WATER;
else if (!strncasecmp (miptex->name, "sky", 3))
surf_ambients[i] = AMBIENT_SKY;
else if (!strncasecmp (miptex->name, "*slime", 6))
surf_ambients[i] = AMBIENT_WATER;
else if (!strncasecmp (miptex->name, "*lava", 6))
surf_ambients[i] = AMBIENT_LAVA;
else if (!strncasecmp (miptex->name, "*04water", 8))
surf_ambients[i] = AMBIENT_WATER;
else
surf_ambients[i] = -1;
}
}
static void
LeafAmbients (dleaf_t *leaf, set_t *vis)
{
float dists[NUM_AMBIENTS];
// clear ambients
for (int j = 0; j < NUM_AMBIENTS; j++) {
dists[j] = 1020;
}
for (unsigned j = 0; j < numrealleafs - 1; j++) {
if (!set_is_member (vis, j)) {
continue;
}
if (!bsp->texdata)
continue;
// check this leaf for sound textures
dleaf_t *hit = &bsp->leafs[j + 1];
for (uint32_t k = 0; k < hit->nummarksurfaces; k++) {
unsigned surf_index = bsp->marksurfaces[hit->firstmarksurface + k];
dface_t *surf = &bsp->faces[surf_index];
byte ambient_type;
if ((ambient_type = surf_ambients[surf_index]) == 0xff) {
continue;
}
// find distance from source leaf to polygon
vec3_t mins, maxs;
float maxd = 0;
SurfaceBBox (surf, mins, maxs);
for (int l = 0; l < 3; l++) {
float d = 0;
if (mins[l] > leaf->maxs[l])
d = mins[l] - leaf->maxs[l];
else if (maxs[l] < leaf->mins[l])
d = leaf->mins[l] - mins[l];
else
d = 0;
if (d > maxd)
maxd = d;
}
maxd = 0.25;
if (maxd < dists[ambient_type])
dists[ambient_type] = maxd;
}
}
for (int j = 0; j < NUM_AMBIENTS; j++) {
float vol = 0;
if (dists[j] < 100)
vol = 1.0;
else {
vol = 1.0 - dists[2] * 0.002;
if (vol < 0)
vol = 0;
}
leaf->ambient_level[j] = vol * 255;
}
}
// vis is 1-based, but bsp leafs are 0-based
static unsigned work_leaf = 1;
static int
ambient_progress (void)
{
return (work_leaf - 1) * 100 / (numrealleafs - 1);
}
static unsigned
next_leaf (void)
{
unsigned leaf = ~0;
WRLOCK (global_lock);
progress_tick++;
if (work_leaf < numrealleafs) {
leaf = work_leaf++;
}
UNLOCK (global_lock);
return leaf;
}
static void *
AmbientThread (void *d)
{
int thread = (intptr_t) d;
set_t vis = {};
vis.size = SET_SIZE (numrealleafs - 1);
while (1) {
unsigned leaf_num = next_leaf ();
if (working)
working[thread] = leaf_num;
if (leaf_num == ~0u) {
break;
}
unsigned cluster_num = leafcluster[leaf_num];
vis.map = (set_bits_t *) &uncompressed[cluster_num * bitbytes_l];
LeafAmbients (&bsp->leafs[leaf_num], &vis);
}
return 0;
}
void
CalcAmbientSounds (void)
{
init_surf_ambients ();
RunThreads ("Ambients", AmbientThread, ambient_progress);
}