..
glsl_alias.c
[scene] Rename libQFentity to libQFscene
2021-07-24 14:20:59 +09:00
glsl_bsp.c
[build] Fix some windows bitrot
2021-08-02 14:02:41 +09:00
glsl_draw.c
[video] Use views instead of conwidth and conheight
2021-07-10 18:04:34 +09:00
glsl_fog.c
[util] Rename qfplist.[ch]
2021-03-21 16:13:03 +09:00
glsl_iqm.c
[scene] Rename libQFentity to libQFscene
2021-07-24 14:20:59 +09:00
glsl_lightmap.c
[util] Make bsp_t counts size_t
2021-08-01 21:54:05 +09:00
glsl_main.c
[particles] Merge particle spawning into client
2021-12-24 06:45:13 +09:00
glsl_particles.c
[particles] Create a psystem object
2021-12-24 06:45:13 +09:00
glsl_screen.c
[renderer] Make R_RenderView private
2021-12-24 06:45:12 +09:00
glsl_shader.c
[util] Make hash-tables semi-thread-safe
2020-03-25 15:43:16 +09:00
glsl_sprite.c
[sprite] Clean up field names and casting
2021-12-24 06:45:13 +09:00
glsl_textures.c
[glsl] Fix some const-correct issues for textures
2021-12-24 06:45:13 +09:00
namehack.h
[particles] Merge particle spawning into client
2021-12-24 06:45:13 +09:00
qfglsl.c
Separate render and presentation initialization
2019-07-09 01:00:47 +09:00
quakeforge.glsl
Switch QF's quaterions from wxyz to xyzw.
2018-10-12 14:33:55 +09:00
vid_common_glsl.c
[renderer] Clean out unneeded input.h includes
2021-10-01 13:11:14 +09:00