quakeforge/include/QF/Vulkan
Bill Currie eb8fc0fb9a [vulkan] Be clearer about descriptor set layouts vs sets
This get pretty confusing when you refer to both the sets and the set
layouts in close vicinity.
2023-03-29 09:45:17 +09:00
..
barrier.h [vulkan] Implement order implement transparency 2022-12-01 03:00:47 +09:00
buffer.h
capture.h [vulkan] Use vkCmdCopyImageToBuffer for screenshot capture 2022-09-26 15:54:20 +09:00
command.h [vulkan] Fix some forward declarations and namespace issues 2023-02-14 13:24:47 +09:00
cvars.h
debug.h [vulkan] Fix some forward declarations and namespace issues 2023-02-14 13:24:47 +09:00
descriptor.h [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
device.h [vulkan] Correct type of queue family 2023-03-27 23:51:32 +09:00
funclist.h [vulkan] Implement particle rendering 2022-11-28 10:21:20 +09:00
image.h
instance.h [vulkan] Switch to using vkGetPhysicalDeviceProperties2 2022-09-22 09:35:56 +09:00
memory.h
pipeline.h
projection.h
qf_alias.h [vulkan] Use palette lookups for top/bottom colors 2022-11-15 11:53:07 +09:00
qf_bsp.h [vulkan] Remove brush entity frustum culling 2023-02-14 13:24:47 +09:00
qf_compose.h [vulkan] Move oit blending into compose subpass 2022-12-01 23:03:55 +09:00
qf_draw.h [renderer] Add fitted pic rendering 2023-01-17 11:33:47 +09:00
qf_iqm.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_lighting.h [vulkan] Limit shadow textures to 32 2022-11-25 13:35:07 +09:00
qf_lightmap.h
qf_main.h [vulkan] Move main render pass setup to Vulkan_Main 2022-09-22 09:35:57 +09:00
qf_matrices.h [vulkan] Create view matrices for fisheye cube maps 2023-02-14 13:24:47 +09:00
qf_model.h
qf_output.h [vulkan] Implement most of the changes for cube rendering 2023-02-14 13:24:47 +09:00
qf_palette.h [vulkan] Use palette lookups for top/bottom colors 2022-11-15 11:53:07 +09:00
qf_particles.h [vulkan] Implement particle rendering 2022-11-28 10:21:20 +09:00
qf_renderpass.h [vulkan] move qfv_output_t to render.h 2023-02-19 12:31:40 +09:00
qf_scene.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_sprite.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_texture.h [vulkan] Add a function to update texture contents 2022-11-15 09:18:26 +09:00
qf_translucent.h [vulkan] Add a cvar for oit fragment buffer size 2022-12-02 13:34:33 +09:00
qf_vid.h [vulkan] Add a function to config render output 2023-02-19 12:38:46 +09:00
render.h [vulkan] Be clearer about descriptor set layouts vs sets 2023-03-29 09:45:17 +09:00
resource.h [vulkan] Complete resource image and image view 2023-02-19 12:25:13 +09:00
scrap.h
shader.h
staging.h [vulkan] Make QFV_PacketCopyBuffer take destination offset 2023-01-11 11:34:22 +09:00
swapchain.h