mirror of
https://git.code.sf.net/p/quake/quakeforge
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dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
65 lines
1.6 KiB
C
65 lines
1.6 KiB
C
/*
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client.h
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Client definitions
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef _CL_MAIN_H
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#define _CL_MAIN_H
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#include "client.h"
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#include "QF/qtypes.h"
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#include "QF/render.h"
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void CL_Init (void);
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void Host_WriteConfiguration (void);
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int Host_ReadConfiguration (const char *cfg_name);
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void CL_EstablishConnection (const char *host);
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void CL_Disconnect (void);
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void CL_Disconnect_f (void);
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void CL_NextDemo (void);
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bool CL_DemoBehind(void);
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void CL_BeginServerConnect(void);
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#define emodel_name "emodel"
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#define pmodel_name "pmodel"
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#define prespawn_name "prespawn %i 0 %i"
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#define modellist_name "modellist %i %i"
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#define soundlist_name "soundlist %i %i"
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extern int cl_predict_players;
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extern int cl_solid_players;
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extern int cl_autoexec;
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extern int cl_cshift_bonus;
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extern int cl_cshift_contents;
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extern int cl_cshift_damage;
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extern int cl_cshift_powerup;
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extern struct gib_event_s *cl_player_health_e, *cl_chat_e;
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#endif // _CL_MAIN_H
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