camera.h
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[scene] Make entity_t just an entity id for ECS
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2022-10-23 22:24:36 +09:00 |
entity.h
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[glsl] Fix a pile of memory leaks
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2023-03-05 18:31:30 +09:00 |
light.h
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[client] Clean up light loading
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2022-05-05 23:49:31 +09:00 |
scene.h
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[scene] Remove scene_resources_t struct
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2023-01-20 15:53:51 +09:00 |
transform.h
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[ecs] Organize headers and code
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2022-12-13 15:31:35 +09:00 |
types.h
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[scene] Make entity_t just an entity id for ECS
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2022-10-23 22:24:36 +09:00 |