quakeforge/ruamoko/include/sv_sound.h
Jeff Teunissen 4bd37e7b64 Switch to C-style function declarations.
Doxygen hates the QuakeC-style function prototypes we use, so switch to the
C-style prototypes.
2010-12-11 20:31:59 -05:00

19 lines
450 B
C

#ifndef __ruamoko_sound_h
#define __ruamoko_sound_h
#define CHAN_AUTO 0
#define CHAN_WEAPON 1
#define CHAN_VOICE 2
#define CHAN_ITEM 3
#define CHAN_BODY 4
#define CHAN_NO_PHS_ADD 8
#define ATTN_NONE 0
#define ATTN_NORM 1
#define ATTN_IDLE 2
#define ATTN_STATIC 3
@extern void sound (entity e, float chan, string samp, float vol, float atten);
@extern void ambientsound (vector pos, string samp, float vol, float atten);
#endif//__ruamoko_sound_h