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https://git.code.sf.net/p/quake/quakeforge
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8a5658ed61
Now just to get surface rendering going and hook in the lights.
46 lines
1.3 KiB
C
46 lines
1.3 KiB
C
/*
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qf_lightmap.h
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GLSL lightmap stuff from the renderer.
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __QF_GLSL_lightmap_h
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#define __QF_GLSL_lightmap_h
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// LordHavoc: since lightmaps are now allocated only as needed, allow a ridiculous number :)
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#define MAX_LIGHTMAPS 1024
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#define BLOCK_WIDTH 64
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#define BLOCK_HEIGHT 64
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extern model_t *currentmodel;
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extern mvertex_t *r_pcurrentvertbase;
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void BuildSurfaceDisplayList (msurface_t *fa);
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void gl_lightmap_init (void);
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void R_BuildLightmaps (struct model_s **models, int num_models);
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void R_CalcLightmaps (void);
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extern void (*R_BuildLightMap) (msurface_t *surf);
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#endif//__QF_GLSL_lightmap_h
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