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https://git.code.sf.net/p/quake/quakeforge
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68 lines
1.3 KiB
Objective-C
68 lines
1.3 KiB
Objective-C
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// Map is a collection of Entity objects
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extern id map_i;
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@interface Map: NSMutableArray
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{
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id currentEntity;
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id oldselection; // temp when loading a new map
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float minz, maxz;
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}
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- (void) newMap;
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- (void) writeStats;
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- (void) readMapFile: (NSString *) fname;
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- (void) writeMapFile: (NSString *) fname useRegion: (BOOL) reg;
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- entityConnect: (vec3_t) p1 : (vec3_t) p2;
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- selectRay: (vec3_t) p1 : (vec3_t) p2 : (BOOL) ef;
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- grabRay: (vec3_t) p1 : (vec3_t) p2;
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- setTextureRay: (vec3_t) p1 : (vec3_t) p2 : (BOOL) allsides;
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- getTextureRay: (vec3_t) p1 : (vec3_t) p2;
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- (id) currentEntity;
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- (void) setCurrentEntity: (id) ent;
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- (float) currentMaxZ;
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- (float) currentMinZ;
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- (void) setCurrentMaxZ: (float) m;
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- (void) setCurrentMinZ: (float) m;
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- (int) numSelected;
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- (id) selectedBrush; // returns the first selected brush
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//
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// operations on current selection
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//
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- makeSelectedPerform: (SEL) sel;
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- makeUnselectedPerform: (SEL) sel;
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- makeAllPerform: (SEL) sel;
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- makeGlobalPerform: (SEL) sel; // in and out of region
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- cloneSelection: sender;
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- makeEntity: sender;
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- subtractSelection: sender;
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- selectCompletelyInside: sender;
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- selectPartiallyInside: sender;
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- tallBrush: sender;
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- shortBrush: sender;
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- rotate_x: sender;
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- rotate_y: sender;
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- rotate_z: sender;
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- flip_x: sender;
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- flip_y: sender;
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- flip_z: sender;
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- selectCompleteEntity: sender;
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@end
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