quakeforge/libs
Bill Currie cd26073b6a [vulkan] Update the sky matrix
Regardless of whether the sky is spinning or not, the matrix needs to be
updated with the current origin in order to get the direction vector
right in the shader. Also, it's in the update that the required x-y
plane rotation gets in so the skies move in the correct direction.
2022-02-18 13:29:41 +09:00
..
audio [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
client [scene] Make transforms owned by the scene 2022-02-14 20:01:36 +09:00
console [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
gamecode Fix a bunch of distcheck issues 2022-02-14 19:28:19 +09:00
gib [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Get single axis info for unbound devices 2021-12-24 06:45:13 +09:00
models [math] Clean up vector component operations 2022-01-02 01:15:17 +09:00
net [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Wrap the transform fuctions 2022-02-15 00:06:39 +09:00
scene [ruamoko] Wrap the transform fuctions 2022-02-15 00:06:39 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [zone] Be more informative when catching memory errors 2022-02-12 01:57:03 +09:00
video [vulkan] Update the sky matrix 2022-02-18 13:29:41 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00